Dami46

Poland
On FACEIT since 2015 186 matches tracked
Last updated:

How does Dami46 play?

Rating 0.94 K/R 0.66 ADR 75.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 17x 4K, 1 ace in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp, ELO +224
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 75.3, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −190 ELO
43 matches · 37% win rate
In match 1 of the day −165 ELO
57 matches · 44% win rate
On Thursdays −118 ELO, win rate 39%

Dami46 loses the most ELO on Ancient: −190 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.84 · Mirage
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 75%
0.69 better than 32%
76.0 better than 32%
1.00 better than 47%
54% of 268 duels better than 71%
25% of 32 situations better than 18%
Inferno58
52% better than 44%
0.65 better than 14%
75.0 better than 18%
0.91 better than 14%
46% of 194 duels better than 22%
29% of 28 situations better than 27%
Ancient43
37% better than 10%
0.64 better than 9%
72.2 better than 10%
0.89 better than 10%
47% of 181 duels better than 27%
35% of 23 situations better than 42%
Nuke11
82% -
0.70 -
78.1 -
0.99-
44% of 39 duels -
17% of 6 situations -
Anubis5
0% -
0.67 -
85.2 -
0.94-
41% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dami46 plays

Across 186 matches Dami46 averages K/R 0.66, ADR 75.1 and a rating of 0.94. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 52 of 186 matches the rating was 1.10 or higher (28%), in 82 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. Dami46 loses the most ELO on Ancient (−190 ELO, win rate 37%). Things go best on Mirage (+255 ELO, win rate 58%). Match no. 2 of the day goes best: 55% win rate, +155 ELO. Improved over the last three months: Win rate +9 pp, ELO +224. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 75.3, Headshots at 39%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.