Daka-

Kazakhstan
On FACEIT since 2026 187 matches tracked 154 matches in 30 days
ELO ▲ 291
2,408
30-day peak: 2,544
Rank EU
#71,392
Kazakhstan #2,533 in Kazakhstan
Last updated:

How does Daka- play?

Rating 1.14 K/R 0.81 ADR 82.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 187 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 4.4
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 42x 4K, 7 aces in 187 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Daka- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
41 matches · 56% win rate
On Mirage −27 ELO
69 matches · 51% win rate
On Mondays −2 ELO, win rate 37%

Daka- loses the most ELO on Dust 2: −37 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.94 · Dust 2
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 46%
0.81 better than 77%
83.5 better than 61%
1.14 better than 79%
60% of 302 duels better than 90%
39% of 49 situations better than 53%
Dust 241
56% better than 66%
0.84 better than 86%
85.1 better than 68%
1.21 better than 90%
58% of 195 duels better than 83%
35% of 26 situations better than 43%
Ancient36
58% better than 71%
0.78 better than 66%
79.8 better than 39%
1.10 better than 70%
53% of 143 duels better than 55%
30% of 20 situations better than 30%
Anubis27
59% better than 70%
0.79 better than 70%
80.4 better than 46%
1.07 better than 58%
52% of 96 duels right on the average
18% of 17 situations better than 9%
Inferno6
67% -
1.00 -
97.2 -
1.35-
52% of 21 duels -
17% of 6 situations -
Nuke5
40% -
0.74 -
74.9 -
1.00-
27% of 11 duels -
0% of 1 situations -
Cache3
67% -
0.79 -
71.9 -
1.09-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daka- plays

Across 187 matches Daka- averages K/R 0.81, ADR 82.7 and a rating of 1.14. Biggest strength: 3K rounds at 5.4%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 103 of 187 matches the rating was 1.10 or higher (55%), in 57 it was below 0.90. In 187 matches with detailed stats: 42 4Ks and 7 aces. Daka- loses the most ELO on Dust 2 (−37 ELO, win rate 56%). Things go best on Anubis (+74 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate, −40 ELO. Last 30 days: 154 matches, win rate 53%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.