Dak0w

Russia
On FACEIT since 2022 168 matches tracked
Last updated:

How does Dak0w play?

Rating 1.01 K/R 0.73 ADR 79.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 168 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.4
Knife kills 5 in 168 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +345
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 78.7, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −74 ELO
26 matches · 42% win rate
On Mirage −58 ELO
66 matches · 47% win rate
Between 0:00 and 6:00 −83 ELO, win rate 40%
On Mondays −87 ELO, win rate 44%

Dak0w loses the most ELO in match 3 of the day: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 33%
0.73 right on the average
77.8 better than 36%
1.00 better than 42%
50% of 233 duels better than 45%
24% of 45 situations better than 15%
Anubis36
61% better than 82%
0.75 better than 56%
85.0 better than 72%
1.03 right on the average
53% of 176 duels better than 61%
29% of 14 situations better than 29%
Dust 223
43% better than 21%
0.63 better than 6%
67.8 better than 3%
0.89 better than 9%
39% of 100 duels better than 4%
27% of 11 situations better than 22%
Ancient20
50% better than 45%
0.70 better than 28%
78.2 better than 32%
0.99 better than 35%
54% of 89 duels better than 66%
40% of 10 situations better than 55%
Nuke10
50% -
0.82 -
85.0 -
1.13-
56% of 41 duels -
63% of 8 situations -
Cache7
71% -
0.86 -
86.2 -
1.20-
68% of 19 duels -
67% of 3 situations -
Inferno5
80% -
0.71 -
81.1 -
0.97-
56% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dak0w plays

Across 168 matches Dak0w averages K/R 0.73, ADR 79.0 and a rating of 1.01. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 36 matches. In 62 of 168 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 89 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Dak0w loses the most ELO in match 3 of the day (−74 ELO, win rate 42%). Things go best in match 2 of the day (+97 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +97 ELO. Improved over the last three months: Win rate +5 pp, ELO +345. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 78.7, Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.