Dagger_xD
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average29% of 1v1s won and so well below the average (40%).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (3.9%).
Utility and deaths
Average0.83 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.91. Last 3 months: 0.84 (at the start 0.82). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 1.15 (at the start 1.11). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 96.8. Last 3 months: 89.3 (at the start 88.7). Clearly above the average (80.0).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 45% (at the start 43%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 39%). Clearly below the average (52%).
Best month: August 2026 with 1,998. Last 3 months: 1,954 (at the start 1,759).
Rounds with first kill
Best month: October 2026 with 18%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dagger_xD loses the most ELO on Dust 2: −28 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.20 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dagger_xD plays
Across 171 matches Dagger_xD averages K/R 0.83, ADR 89.2 and a rating of 1.14. Biggest strength: 3K rounds at 5.9%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 9 players. Averages 18.1 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 86 of 171 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 117 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. Dagger_xD loses the most ELO on Dust 2 (−28 ELO, win rate 35%). Things go best on Anubis (+25 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +195. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 89.3. Last 30 days: 20 matches, win rate 40%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.