Daggelit0

Iceland
On FACEIT since 2021 109 matches tracked
Last updated:

How does Daggelit0 play?

Rating 1.01 (from 82 matches) K/R 0.71 ADR 74.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 34% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.8
Knife kills 4 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 5x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +4 pp, ELO +128
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 76.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
27 matches · 37% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%

Daggelit0 loses the most ELO in match 2 of the day: +1 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.69 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% right on the average
0.69 better than 27%
71.8 better than 11%
1.01 better than 45%
51% of 96 duels right on the average
23% of 13 situations better than 13%
Ancient18
39% better than 12%
0.74 right on the average
78.6 better than 35%
0.99 better than 35%
69% of 61 duels better than 99%
30% of 10 situations better than 31%
Inferno15
60% better than 69%
0.67 better than 15%
73.6 better than 12%
0.95-
57% of 37 duels better than 67%
20% of 5 situations better than 13%
Dust 213
23% -
0.65 -
70.7 -
0.92-
43% of 44 duels -
33% of 6 situations -
Anubis12
58% -
0.80 -
84.9 -
1.12-
61% of 49 duels -
43% of 7 situations -
Nuke11
64% -
0.80 -
76.1 -
1.16-
56% of 32 duels -
0% of 2 situations -
Cache5
100% -
0.75 -
74.0 -
1.03-
9% of 11 duels -
0% of 4 situations -
Overpass4
25% -
0.56 -
62.9 -
0.50-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Daggelit0 plays

Across 109 matches Daggelit0 averages K/R 0.71 and ADR 74.7; the rating across the 82 rated matches is 1.01. Most room to improve: Damage per round (ADR) at 74.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 26 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. Daggelit0 loses the most ELO in match 2 of the day (+1 ELO, win rate 37%). Things go best in match 1 of the day (+26 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: Headshots +7 pp, Win rate +4 pp, ELO +128. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 76.4. Last 30 days: 9 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.