Daci777778

Zimbabwe
On FACEIT since 2025 125 matches tracked 32 matches in 30 days
Last updated:

How does Daci777778 play?

Rating 1.10 K/R 0.81 ADR 89.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
EntryMulti-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 2.7
Knife kills 1 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 94%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 26x 4K, 6 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 97%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.13, Rating +0.18, ADR +9.2, Headshots +4 pp, ELO +478
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.83 (at the start 0.70). Well above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
22 matches · 41% win rate
In match 1 of the day ±0 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 −15 ELO, win rate 49%
On Sundays −52 ELO, win rate 45%

Daci777778 loses the most ELO on Dust 2: −51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.25 · Nuke

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 52%
0.83 better than 90%
90.8 better than 93%
1.09 better than 77%
52% of 282 duels better than 59%
36% of 14 situations better than 44%
Dust 222
41% better than 20%
0.70 better than 39%
80.7 better than 56%
0.95 better than 29%
48% of 126 duels better than 36%
40% of 15 situations right on the average
Ancient19
53% better than 64%
0.72 better than 43%
81.8 better than 56%
1.01 right on the average
51% of 117 duels right on the average
40% of 5 situations better than 56%
Anubis13
62% -
0.80 -
88.6 -
1.09-
57% of 92 duels -
67% of 3 situations -
Inferno11
73% -
0.91 -
94.9 -
1.27-
55% of 65 duels -
67% of 6 situations -
Cache10
80% -
0.91 -
102.3 -
1.26-
59% of 73 duels -
0% of 1 situations -
Nuke10
90% -
0.89 -
96.2 -
1.22-
48% of 89 duels -
0% of 4 situations -
Vertigo3
33% -
0.96 -
106.3 -
1.23-
73% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daci777778 plays

Across 125 matches Daci777778 averages K/R 0.81, ADR 89.6 and a rating of 1.10. Biggest strength: Rounds with first kill at 19%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 12% of level 8 players. Averages 17.5 kills per match with 49% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 61 of 125 matches the rating was 1.10 or higher (49%), in 38 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. Daci777778 loses the most ELO on Dust 2 (−51 ELO, win rate 41%). Things go best on Mirage (+7 ELO, win rate 51%). Match no. 2 of the day goes best: 68% win rate, −19 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +9.2, Headshots +4 pp, ELO +478. Got weaker: Win rate −4 pp. Last 30 days: 32 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.