Daaagger

Russia
On FACEIT since 2024 104 matches tracked 32 matches in 30 days
Last updated:

How does Daaagger play?

Rating 0.97 K/R 0.71 ADR 77.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.4
Zeus kills2 in 104 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 8x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.07, Win rate +4 pp, ELO +341
= Stayed the same
ADR at 78.5
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
30 matches · 43% win rate
From match 5 of the day −24 ELO
23 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 27%

Daaagger loses the most ELO on Mirage: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 23%
0.69 better than 30%
77.4 better than 35%
0.92 better than 19%
47% of 104 duels better than 29%
45% of 11 situations better than 71%
Dust 223
52% better than 56%
0.75 better than 60%
78.3 better than 42%
1.04 better than 58%
54% of 111 duels better than 69%
44% of 16 situations better than 70%
Ancient18
56% better than 68%
0.71 better than 36%
77.9 better than 33%
0.97 better than 34%
52% of 84 duels better than 59%
20% of 15 situations better than 15%
Anubis15
20% better than 1%
0.67 better than 19%
71.1 better than 8%
0.90 better than 13%
50% of 84 duels better than 44%
43% of 14 situations better than 64%
Nuke11
55% -
0.77 -
79.1 -
1.02-
63% of 62 duels -
33% of 6 situations -
Inferno6
33% -
0.73 -
77.6 -
1.05-
26% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daaagger plays

Across 104 matches Daaagger averages K/R 0.71, ADR 77.1 and a rating of 0.97. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 29 of 104 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Daaagger loses the most ELO on Mirage (−27 ELO, win rate 43%). Things go best on Dust 2 (+5 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.06, Rating +0.07, Win rate +4 pp, ELO +341. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 78.5. Last 30 days: 32 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.