DaRunar

South Korea
On FACEIT since 2015 138 matches tracked 54 matches in 30 days
ELO ▼ 105
2,414
30-day peak: 2,519
Rank EU
#70,108
South Korea #1,095 in South Korea
Last updated:

How does DaRunar play?

Rating 1.18 K/R 0.84 ADR 87.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 138 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 29x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +15 pp, ELO +335
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 88.2, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
44 matches · 48% win rate
In match 3 of the day −3 ELO
28 matches · 43% win rate
On Saturdays +20 ELO, win rate 35%

DaRunar loses the most ELO on Dust 2: −4 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 36%
0.83 better than 84%
85.9 better than 73%
1.17 better than 86%
61% of 259 duels better than 91%
37% of 35 situations right on the average
Ancient24
54% better than 57%
0.85 better than 90%
89.7 better than 84%
1.22 better than 93%
59% of 136 duels better than 87%
18% of 11 situations better than 9%
Mirage22
27% better than 1%
0.79 better than 70%
83.3 better than 61%
1.08 better than 64%
51% of 88 duels right on the average
20% of 15 situations better than 9%
Cache17
71% -
0.90 -
94.1 -
1.26-
71% of 87 duels -
31% of 13 situations -
Inferno17
65% better than 81%
0.86 better than 87%
87.7 better than 74%
1.21 better than 87%
54% of 74 duels right on the average
38% of 8 situations right on the average
Nuke13
54% -
0.83 -
89.3 -
1.14-
58% of 55 duels -
0% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DaRunar plays

Across 138 matches DaRunar averages K/R 0.84, ADR 87.8 and a rating of 1.18. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 42% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 76 of 138 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 117 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.20. DaRunar loses the most ELO on Dust 2 (−4 ELO, win rate 48%). Things go best in match 1 of the day (+18 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +18 ELO. Improved over the last three months: Win rate +15 pp, ELO +335. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 88.2, Headshots at 42%. Last 30 days: 54 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.