DaRk_KiNg29

Chile
On FACEIT since 2016 182 matches tracked 55 matches in 30 days
Last updated:

How does DaRk_KiNg29 play?

Rating 1.00 K/R 0.69 ADR 75.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 0 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +5 pp, ELO +227
= Stayed the same
K/R at 0.69, ADR at 75.6
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +30 ELO
23 matches · 43% win rate

DaRk_KiNg29 loses the most ELO in match 3 of the day: +30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 66%
0.67 better than 19%
76.1 better than 27%
0.98 better than 34%
55% of 186 duels better than 72%
29% of 45 situations better than 23%
Dust 245
53% better than 56%
0.68 better than 22%
72.4 better than 11%
0.98 better than 32%
49% of 110 duels better than 38%
39% of 38 situations better than 53%
Nuke21
43% better than 16%
0.74 better than 39%
78.5 better than 31%
1.09 better than 62%
48% of 42 duels better than 23%
41% of 17 situations better than 52%
Inferno16
31% better than 4%
0.79 better than 68%
83.6 better than 59%
1.10 better than 62%
63% of 43 duels better than 92%
19% of 27 situations better than 11%
Anubis13
62% -
0.60 -
65.8 -
0.91-
53% of 30 duels -
29% of 7 situations -
Cache11
27% -
0.70 -
79.5 -
0.99-
41% of 29 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DaRk_KiNg29 plays

Across 182 matches DaRk_KiNg29 averages K/R 0.69, ADR 75.6 and a rating of 1.00. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 66 of 182 matches the rating was 1.10 or higher (36%), in 70 it was below 0.90. In 161 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. DaRk_KiNg29 loses the most ELO in match 3 of the day (+30 ELO, win rate 43%). Things go best on Mirage (+71 ELO, win rate 55%). Improved over the last three months: Rating +0.07, Headshots +5 pp, ELO +227. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.6. Last 30 days: 55 matches, win rate 42%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.