DaLW1N-_-

South Korea
On FACEIT since 2023 435 matches tracked 143 matches in 30 days
Last updated:

How does DaLW1N-_- play?

Rating 1.06 K/R 0.77 ADR 83.4 from 435 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 435 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (390 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 3.1
Knife kills 7 in 435 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 12 aces in 390 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%, ELO at 2,172
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.9, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 435 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
119 matches · 55% win rate
On Mirage −48 ELO
112 matches · 48% win rate
On Wednesdays −110 ELO, win rate 38%

DaLW1N-_- loses the most ELO on Dust 2: −78 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.63 · Anubis

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
55% better than 60%
0.77 better than 62%
83.2 better than 60%
1.08 better than 61%
56% of 626 duels better than 74%
27% of 66 situations better than 21%
Mirage112
48% better than 35%
0.79 better than 71%
87.3 better than 79%
1.09 better than 68%
57% of 585 duels better than 80%
32% of 57 situations better than 32%
Anubis110
49% better than 38%
0.77 better than 64%
83.0 better than 61%
1.08 better than 64%
56% of 572 duels better than 74%
40% of 86 situations better than 58%
Nuke39
46% better than 19%
0.74 better than 41%
77.8 better than 27%
1.01 better than 34%
51% of 184 duels better than 42%
21% of 24 situations better than 12%
Cache23
52% -
0.79 -
87.5 -
1.06-
60% of 146 duels -
43% of 7 situations -
Inferno16
44% better than 17%
0.64 better than 9%
72.6 better than 11%
0.88 better than 6%
43% of 75 duels better than 12%
0% of 9 situations better than 1%
Ancient13
54% -
0.70 -
77.9 -
0.95-
55% of 64 duels -
50% of 6 situations -
Vertigo3
67% -
0.85 -
83.3 -
1.21-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DaLW1N-_- plays

Across 435 matches DaLW1N-_- averages K/R 0.77, ADR 83.4 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · all ELO ranges players. Averages 16.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 55% win rate in 119 matches. In 190 of 435 matches the rating was 1.10 or higher (44%), in 140 it was below 0.90. In 390 matches with detailed stats: 61 4Ks and 12 aces. Best month by rating: July 2026 at 1.14. DaLW1N-_- loses the most ELO on Dust 2 (−78 ELO, win rate 55%). Things go best on Anubis (+35 ELO, win rate 49%). Match no. 4 of the day goes best: 58% win rate, +4 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −6.9, Headshots −4 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,172. Last 30 days: 143 matches, win rate 47%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.