DaGuy1718

Argentina
Streamer Player

11 followers 4 streams in 30 days 2 avg. viewers last live on Nov 2, 2026

On FACEIT since 2021 179 matches tracked 151 matches in 30 days
ELO ▲ 21
764
30-day peak: 1,070
Rank SA
#82,607
Argentina #29,111 in Argentina

How does DaGuy1718 play?

Rating 1.03 (from 176 matches) K/R 0.72 ADR 76.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
Multi-killsClutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 3

Compared with 642 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 32%
Opening duels won 47%−1 pp · Ø 48% better than 49%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 41%
Clutch 1v2 won 23%+4 pp · Ø 19% better than 68%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so clearly above the average (0.93).

Headshot rate 44%+3 pp · Ø 41% better than 68%
AWP share of kills 6%−6 pp · Ø 12% better than 38%
K/D 1.03+0.10 · Ø 0.93 better than 89%
Pistol kills per match 2.2
Knife kills 8 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so clearly above the average (12.5%).

2K rounds 13.6%+1.1 pp · Ø 12.5% better than 85%
3K rounds 3.9%+0.3 pp · Ø 3.6% better than 78%
MVPs per match 2.2+0.2 · Ø 2.0 better than 79%
4Ks and aces 34x 4K, 4 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 40%+7 pp · Ø 33% better than 84%
Utility damage per round 5.0+1.4 · Ø 3.6 better than 76%
Enemies flashed per round 0.220.00 · Ø 0.22 right on the average
Deaths per round 70%−4 pp · Ø 74% better than 89%

Progress

One value per month, dashed line is the level 3 average
Whether DaGuy1718 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.72
JulAugSepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
54 matches · 43% win rate
In match 1 of the day +2 ELO
38 matches · 39% win rate
Between 18:00 and 24:00 −173 ELO, win rate 37%
On Saturdays −93 ELO, win rate 38%

DaGuy1718 loses the most ELO on Dust 2: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.59 · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
43% better than 28%
0.68 right on the average
76.0 better than 52%
0.94 right on the average
47% of 180 duels better than 46%
23% of 26 situations better than 17%
Mirage44
43% better than 28%
0.70 better than 61%
72.5 better than 36%
1.00 better than 74%
46% of 137 duels better than 42%
27% of 22 situations better than 26%
Inferno27
59% better than 74%
0.70 better than 66%
73.9 better than 45%
1.07 better than 90%
41% of 104 duels better than 19%
52% of 25 situations better than 87%
Ancient21
71% better than 97%
0.80 better than 94%
82.1 better than 80%
1.14 better than 97%
54% of 82 duels better than 86%
29% of 14 situations better than 24%
Nuke16
56% better than 65%
0.74 better than 65%
77.7 better than 54%
1.06 better than 76%
42% of 62 duels better than 18%
43% of 14 situations better than 64%
Anubis8
25% -
0.87 -
87.7 -
1.19-
52% of 23 duels -
20% of 10 situations -
Cache5
20% -
0.61 -
72.2 -
0.82-
46% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DaGuy1718 plays

Across 179 matches DaGuy1718 averages K/R 0.72 and ADR 76.4; the rating across the 176 rated matches is 1.03. Biggest strength: K/D at 1.03, better than 89% of level 3 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 71 of 176 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 157 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. DaGuy1718 loses the most ELO on Dust 2 (−90 ELO, win rate 43%). Things go best on Ancient (+269 ELO, win rate 71%). Match no. 3 of the day goes best: 54% win rate, +83 ELO. Last 30 days: 151 matches, win rate 47%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.