DaGodBlessed

Turkmenistan
On FACEIT since 2024 205 matches tracked 64 matches in 30 days
ELO ▼ 35
2,454
30-day peak: 2,683
Rank EU
#61,692
Turkmenistan #27 in Turkmenistan
Last updated:

How does DaGodBlessed play?

Rating 1.10 (from 155 matches) K/R 0.77 ADR 82.7 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.5
Knife kills 1 in 205 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 26x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +101
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 83.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
53 matches · 49% win rate
Between 18:00 and 24:00 −150 ELO, win rate 34%
On Wednesdays −30 ELO, win rate 39%

DaGodBlessed loses the most ELO on Dust 2: −121 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Highest rating in a match: 2.50 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 27%
0.73 better than 44%
78.7 better than 38%
1.03 better than 48%
48% of 149 duels better than 29%
35% of 37 situations better than 39%
Dust 253
49% better than 39%
0.74 right on the average
78.3 better than 34%
1.05 better than 54%
54% of 144 duels better than 62%
39% of 33 situations better than 56%
Ancient35
49% better than 37%
0.90 better than 96%
99.4 better than 98%
1.33 better than 98%
56% of 85 duels better than 74%
42% of 26 situations better than 61%
Anubis32
59% better than 72%
0.80 better than 75%
84.1 better than 65%
1.10 better than 71%
57% of 67 duels better than 78%
44% of 9 situations better than 68%
Nuke17
41% better than 13%
0.68 better than 15%
75.1 better than 18%
0.93-
36% of 36 duels better than 1%
30% of 10 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How DaGodBlessed plays

Across 205 matches DaGodBlessed averages K/R 0.77 and ADR 82.7; the rating across the 155 rated matches is 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 74 of 155 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 135 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. DaGodBlessed loses the most ELO on Dust 2 (−121 ELO, win rate 49%). Things go best on Ancient (+90 ELO, win rate 49%). Match no. 1 of the day goes best: 58% win rate, +64 ELO. Improved over the last three months: Win rate +11 pp, ELO +101. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 83.2. Last 30 days: 64 matches, win rate 42%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.