D_rakon

USA
On FACEIT since 2019 166 matches tracked 28 matches in 30 days
Last updated:

How does D_rakon play?

Rating 0.98 K/R 0.68 ADR 73.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.4
Knife kills 3 in 166 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 19x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +186
= Stayed the same
Headshots at 37%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −7.9, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
27 matches · 44% win rate
On Nuke −18 ELO
33 matches · 48% win rate
On Tuesdays −77 ELO, win rate 28%

D_rakon loses the most ELO in match 3 of the day: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Cache
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 44%
0.64 better than 11%
70.1 better than 7%
0.91 better than 15%
45% of 205 duels better than 18%
37% of 30 situations better than 47%
Dust 235
57% better than 69%
0.66 better than 14%
72.0 better than 10%
1.00 better than 39%
40% of 139 duels better than 5%
38% of 13 situations right on the average
Nuke33
48% better than 33%
0.73 better than 35%
78.3 better than 29%
1.03 better than 40%
49% of 127 duels better than 30%
32% of 31 situations better than 28%
Anubis29
48% better than 37%
0.71 better than 35%
75.9 better than 22%
1.03 right on the average
52% of 117 duels better than 55%
21% of 19 situations better than 14%
Cache9
56% -
0.74 -
77.8 -
1.06-
57% of 51 duels -
25% of 4 situations -
Inferno5
60% -
0.55 -
70.3 -
0.81-
27% of 22 duels -
100% of 1 situations -
Ancient4
0% -
0.49 -
59.9 -
0.66-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D_rakon plays

Across 166 matches D_rakon averages K/R 0.68, ADR 73.3 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 56 of 166 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 144 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. D_rakon loses the most ELO in match 3 of the day (−25 ELO, win rate 44%). Things go best on Dust 2 (+26 ELO, win rate 57%). Match no. 4 of the day goes best: 62% win rate, −42 ELO. Improved over the last three months: ELO +186. Got weaker: K/R −0.10, Rating −0.15, ADR −7.9, Win rate −10 pp. Unchanged in recent months: Headshots at 37%. Last 30 days: 28 matches, win rate 57%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.