DYLANNN

Wallis & Futuna
On FACEIT since 2019 210 matches tracked 50 matches in 30 days
ELO ▲ 140
3,186
30-day peak: 3,206
Rank NA ▲ 29 places
#134
Wallis & Futuna #3 in Wallis & Futuna
30 days · prev. #163 · best #98
Last updated:
Next update possible in 1h 0m

How does DYLANNN play?

Rating 1.09 K/R 0.79 ADR 84.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.4
Knife kills 9 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 19x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +302
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 83.7, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −202 ELO
64 matches · 53% win rate
On Wednesdays −164 ELO, win rate 46%

DYLANNN loses the most ELO on Mirage: −202 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 42%
0.78 better than 59%
84.1 better than 59%
1.08 better than 54%
51% of 315 duels better than 40%
43% of 30 situations better than 63%
Anubis51
59% better than 63%
0.82 better than 78%
87.2 better than 77%
1.16 better than 79%
53% of 213 duels right on the average
40% of 30 situations better than 53%
Ancient30
63% better than 75%
0.82 better than 77%
86.1 better than 69%
1.16 better than 79%
51% of 101 duels better than 40%
42% of 26 situations better than 59%
Nuke22
64% better than 70%
0.74 better than 36%
79.0 better than 31%
0.99 better than 20%
55% of 94 duels better than 59%
50% of 10 situations better than 74%
Cache13
62% -
0.88 -
93.2 -
1.23-
55% of 42 duels -
100% of 6 situations -
Dust 213
38% -
0.70 -
78.6 -
0.93-
51% of 57 duels -
33% of 3 situations -
Inferno13
54% -
0.65 -
72.7 -
0.94-
44% of 57 duels -
57% of 14 situations -
Poseidon3
67% -
0.65 -
70.2 -
1.04-
57% of 14 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DYLANNN plays

Across 210 matches DYLANNN averages K/R 0.79, ADR 84.2 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 105 of 210 matches the rating was 1.10 or higher (50%), in 64 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. DYLANNN loses the most ELO on Mirage (−202 ELO, win rate 53%). Things go best on Nuke (+176 ELO, win rate 64%). Match no. 1 of the day goes best: 63% win rate, −4 ELO. Improved over the last three months: Win rate +6 pp, ELO +302. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 83.7, Headshots at 58%. Last 30 days: 50 matches, win rate 54%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.