Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average20% of 1v1s won and so well below the average (38%).
Weapons and aim
Average35% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.80). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 0.95 (at the start 1.10). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 84.2. Last 3 months: 77.6 (at the start 84.1). Just below the average (79.2).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 39% (at the start 26%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 43%). Just above the average (48%).
Best month: October 2026 with 1,559. Last 3 months: 1,559 (at the start 1,435).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 20%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.96 · Ancient
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How DUREX_22 plays
Across 82 matches DUREX_22 averages K/R 0.73, ADR 79.3 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 16.2 kills per match with 35% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Things go best on Anubis (+30 ELO, win rate 24%). Improved over the last three months: Headshots +13 pp, Win rate +6 pp, ELO +124. Got weaker: K/R −0.10, Rating −0.15, ADR −6.5. Last 30 days: 8 matches, win rate 50%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.