DUDIX

Poland
On FACEIT since 2017 169 matches tracked 71 matches in 30 days
ELO ▼ 26
2,312
30-day peak: 2,338
Rank EU
#96,684
Poland #5,217 in Poland
Last updated:

How does DUDIX play?

Rating 1.24 K/R 0.87 ADR 92.0 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 169 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

3.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 3.6+1.9 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 4.4
Knife kills 7 in 169 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 26x 4K, 6 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +231
= Stayed the same
K/R at 0.86, Rating at 1.24, Win rate at 59%
▼ Got worse
ADR −4.2, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.86 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −7 ELO
50 matches · 54% win rate
On Mondays −17 ELO, win rate 44%

DUDIX loses the most ELO from match 5 of the day: −7 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.51 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
62% better than 83%
0.95 better than 98%
95.9 better than 95%
1.35 better than 98%
59% of 355 duels better than 87%
45% of 62 situations better than 72%
Ancient23
57% better than 68%
0.84 better than 86%
92.5 better than 90%
1.16 better than 83%
54% of 122 duels better than 62%
59% of 17 situations better than 91%
Anubis18
56% better than 61%
0.86 better than 90%
90.3 better than 87%
1.21 better than 90%
55% of 55 duels better than 68%
31% of 16 situations better than 32%
Dust 217
65% better than 89%
0.86 better than 90%
96.1 better than 96%
1.16 better than 83%
62% of 92 duels better than 92%
10% of 10 situations better than 3%
Nuke14
64% -
0.93 -
96.2 -
1.32-
66% of 77 duels -
27% of 11 situations -
Inferno10
40% -
0.80 -
94.1 -
1.19-
44% of 48 duels -
17% of 6 situations -
Mst_pistolmap_ver2.04
100% -
0.67 -
74.3 -
1.10-
67% of 78 duels -
67% of 78 situations -
Aim_crashz_dust_1on13
67% -
0.57 -
65.4 -
0.97-
59% of 54 duels -
59% of 54 situations -
Cache3
33% -
1.02 -
96.4 -
1.42-
85% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DUDIX plays

Across 169 matches DUDIX averages K/R 0.87, ADR 92.0 and a rating of 1.24. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 107 of 169 matches the rating was 1.10 or higher (63%), in 32 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: October 2026 at 1.28. DUDIX loses the most ELO from match 5 of the day (−7 ELO, win rate 54%). Things go best on Mirage (+82 ELO, win rate 62%). Match no. 1 of the day goes best: 68% win rate, +61 ELO. Improved over the last three months: ELO +231. Got weaker: ADR −4.2, Headshots −3 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.24, Win rate at 59%. Last 30 days: 71 matches, win rate 61%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.