DT-09
Name history of DT-09
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (48%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average29% headshots and so well below the average (43%).
Impact
Average1.8 MVPs per match and so well below the average (2.1).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.65). Just below the average (0.69).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.96 (at the start 0.90). Right on the average (0.96).
Damage per round (ADR)
Best month: July 2026 with 76.4. Last 3 months: 74.0 (at the start 76.4). Just below the average (76.4).
Share of headshot kills
Best month: October 2026 with 39%. Last 3 months: 29% (at the start 27%). Well below the average (43%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 46% (at the start 48%). Clearly below the average (51%).
Best month: August 2026 with 1,171. Last 3 months: 1,040 (at the start 1,042).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 75 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DT-09 loses the most ELO on Mirage: −22 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 1.83 · Ancient
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How DT-09 plays
Across 75 matches DT-09 averages K/R 0.68, ADR 74.6 and a rating of 0.95. Biggest strength: Opening duels won at 55%, better than 95% of level 4 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 4 players. Averages 14.6 kills per match with 29% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 22 of 75 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 54 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. DT-09 loses the most ELO on Mirage (−22 ELO, win rate 56%). Improved over the last three months: Rating +0.06, Headshots +2 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.0, Win rate at 46%, ELO at 1,040. Last 30 days: 7 matches, win rate 43%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.