DRiNOZAA

Japan
On FACEIT since 2021 429 matches tracked 129 matches in 30 days
Last updated:

How does DRiNOZAA play?

Rating 1.06 K/R 0.76 ADR 81.7 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 429 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.6
Zeus kills3 in 429 matches
Knife kills 20 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 74x 4K, 12 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +6.1
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −8 pp, ELO −145

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −131 ELO
69 matches · 39% win rate
On Mirage −71 ELO
123 matches · 43% win rate
On Wednesdays −250 ELO, win rate 42%

DRiNOZAA loses the most ELO on Anubis: −131 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.18 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
43% better than 15%
0.74 better than 44%
80.9 better than 47%
1.02 better than 40%
52% of 556 duels right on the average
30% of 70 situations better than 26%
Dust 295
51% better than 45%
0.75 better than 53%
80.6 better than 45%
1.06 better than 55%
49% of 456 duels better than 35%
38% of 53 situations better than 46%
Ancient84
62% better than 79%
0.80 better than 72%
84.1 better than 59%
1.12 better than 75%
54% of 333 duels better than 62%
45% of 58 situations better than 69%
Anubis69
39% better than 9%
0.75 right on the average
82.4 better than 53%
1.04 better than 44%
46% of 309 duels better than 18%
42% of 36 situations better than 58%
Inferno33
55% better than 45%
0.78 right on the average
82.6 better than 38%
1.10 right on the average
54% of 146 duels right on the average
41% of 22 situations better than 58%
Cache14
50% -
0.81 -
79.8 -
1.14-
44% of 41 duels -
20% of 15 situations -
Nuke11
64% -
0.73 -
77.8 -
1.03-
35% of 57 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DRiNOZAA plays

Across 429 matches DRiNOZAA averages K/R 0.76, ADR 81.7 and a rating of 1.06. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 63% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 188 of 429 matches the rating was 1.10 or higher (44%), in 150 it was below 0.90. In 358 matches with detailed stats: 74 4Ks and 12 aces. Best month by rating: October 2026 at 1.16. DRiNOZAA loses the most ELO on Anubis (−131 ELO, win rate 39%). Things go best in match 1 of the day (+214 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +214 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.1. Got weaker: Headshots −8 pp, ELO −145. Unchanged in recent months: Win rate at 49%. Last 30 days: 129 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.