DRi54

Turkey
On FACEIT since 2020 264 matches tracked 84 matches in 30 days
ELO ▼ 202
2,173
30-day peak: 2,393
Rank EU
#146,336
Turkey #3,911 in Turkey
Last updated:

How does DRi54 play?

Rating 1.16 (from 260 matches) K/R 0.82 ADR 86.0 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 260 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.7
Knife kills 18 in 261 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.3%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 56x 4K, 14 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.67+0.39 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +8.1, Win rate +11 pp, ELO +110
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months: 0.85 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −73 ELO
60 matches · 35% win rate
On Ancient −15 ELO
26 matches · 58% win rate
On Tuesdays +82 ELO, win rate 35%

DRi54 loses the most ELO in match 2 of the day: −73 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Ancient
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
51% better than 48%
0.82 better than 82%
84.0 better than 65%
1.16 better than 85%
56% of 399 duels better than 76%
38% of 55 situations right on the average
Anubis54
48% better than 37%
0.80 better than 81%
84.5 better than 70%
1.12 better than 80%
50% of 203 duels better than 43%
35% of 46 situations better than 43%
Inferno30
37% better than 10%
0.81 better than 80%
86.8 better than 74%
1.14 better than 79%
52% of 97 duels right on the average
33% of 21 situations better than 41%
Ancient26
58% better than 68%
0.90 better than 97%
93.3 better than 94%
1.29 better than 99%
50% of 109 duels better than 43%
35% of 20 situations better than 42%
Mirage24
21% better than 1%
0.77 better than 67%
80.8 better than 52%
1.09 better than 71%
49% of 99 duels better than 40%
19% of 16 situations better than 8%
Cache15
40% -
0.92 -
95.5 -
1.28-
50% of 78 duels -
43% of 14 situations -
Nuke11
36% -
0.87 -
90.5 -
1.21-
61% of 61 duels -
29% of 7 situations -
Vertigo4
100% -
0.96 -
93.4 -
1.33-
48% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DRi54 plays

Across 261 matches DRi54 averages K/R 0.82 and ADR 86.0; the rating across the 260 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 143 of 260 matches the rating was 1.10 or higher (55%), in 67 it was below 0.90. In 194 matches with detailed stats: 56 4Ks and 14 aces. Best month by rating: August 2026 at 1.36. DRi54 loses the most ELO in match 2 of the day (−73 ELO, win rate 35%). Things go best from match 5 of the day (+100 ELO, win rate 51%). Match no. 1 of the day goes best: 56% win rate, −56 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +8.1, Win rate +11 pp, ELO +110. Unchanged in recent months: Headshots at 52%. Last 30 days: 84 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.