DROlD

USA
306 matches tracked 79 matches in 30 days
Last updated:

How does DROlD play?

Rating 0.96 (from 277 matches) K/R 0.68 ADR 76.9 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 277 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.10 · Ø 1.03 better than 27%
Pistol kills per match 2.1
Knife kills 1 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 26%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 45%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 43x 4K, 3 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 67%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, ADR +7.9
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −7 pp, ELO −541

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.57
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
79 matches · 53% win rate
On Anubis −84 ELO
38 matches · 63% win rate
On Tuesdays −37 ELO, win rate 41%

DROlD loses the most ELO on Mirage: −84 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 11 wins in a row · Inferno
  3. Highest rating in a match: 2.43 · Cache

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
51% better than 49%
0.69 better than 34%
77.6 better than 40%
0.97 better than 39%
50% of 279 duels right on the average
35% of 37 situations better than 41%
Mirage79
53% better than 62%
0.68 better than 29%
78.0 better than 43%
0.94 better than 29%
45% of 312 duels better than 23%
38% of 37 situations right on the average
Ancient39
36% better than 9%
0.63 better than 11%
72.1 better than 13%
0.87 better than 13%
34% of 127 duels better than 1%
52% of 27 situations better than 85%
Anubis38
63% better than 89%
0.70 better than 46%
79.0 better than 52%
1.00 better than 57%
39% of 150 duels better than 6%
27% of 22 situations better than 29%
Nuke31
45% better than 22%
0.71 better than 39%
77.8 better than 40%
0.99 better than 39%
48% of 126 duels better than 35%
52% of 21 situations better than 80%
Inferno18
50% better than 47%
0.69 better than 42%
76.1 better than 38%
0.94 better than 34%
50% of 80 duels right on the average
25% of 8 situations better than 21%
Cache16
63% -
0.70 -
78.5 -
0.98-
55% of 74 duels -
29% of 7 situations -
Overpass3
33% -
0.57 -
70.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How DROlD plays

Across 306 matches DROlD averages K/R 0.68 and ADR 76.9; the rating across the 277 rated matches is 0.96. Most room to improve: Opening duels won at 46%, better than only 21% of level 7 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 92 of 277 matches the rating was 1.10 or higher (33%), in 128 it was below 0.90. In 275 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. DROlD loses the most ELO on Mirage (−84 ELO, win rate 53%). Things go best on Nuke (+64 ELO, win rate 45%). Improved over the last three months: K/R +0.07, ADR +7.9. Got weaker: Headshots −7 pp, ELO −541. Unchanged in recent months: Win rate at 51%. Last 30 days: 79 matches, win rate 43%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.