DREADy

Germany
On FACEIT since 2018 333 matches tracked 123 matches in 30 days
ELO ▲ 495
3,365
30-day peak: 3,365
Rank EU ▲ 4,251 places
#2,127
Germany #44 in Germany
30 days · prev. #6,378 · best #1,852
Last updated:

How does DREADy play?

Rating 1.07 K/R 0.78 ADR 86.7 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 333 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.6
Knife kills 4 in 333 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 53%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 47x 4K, 7 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +574
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 86.6, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −17 ELO
34 matches · 56% win rate
From match 5 of the day +84 ELO
91 matches · 46% win rate
On Mondays +154 ELO, win rate 50%

DREADy loses the most ELO on Nuke: −17 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.28 · Nuke
  3. Most kills in a match: 52 · Ancient

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis83
57% better than 57%
0.84 better than 85%
93.7 better than 93%
1.17 better than 81%
50% of 369 duels better than 35%
39% of 33 situations right on the average
Mirage74
43% better than 9%
0.78 better than 59%
87.4 better than 74%
1.04 better than 41%
53% of 443 duels right on the average
32% of 19 situations better than 28%
Ancient69
57% better than 56%
0.78 better than 61%
85.5 better than 66%
1.07 better than 53%
52% of 349 duels better than 47%
41% of 41 situations better than 58%
Dust 245
62% better than 76%
0.71 better than 27%
77.7 better than 27%
1.01 better than 28%
49% of 172 duels better than 30%
38% of 21 situations better than 45%
Nuke34
56% better than 43%
0.79 better than 61%
84.4 better than 60%
1.09 better than 55%
53% of 150 duels right on the average
35% of 23 situations better than 36%
Cache23
65% better than 67%
0.77 better than 40%
86.8 better than 57%
1.05 better than 30%
57% of 116 duels better than 60%
67% of 6 situations better than 96%
Inferno5
40% -
0.52 -
73.5 -
0.71-
13% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DREADy plays

Across 333 matches DREADy averages K/R 0.78, ADR 86.7 and a rating of 1.07. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 144 of 333 matches the rating was 1.10 or higher (43%), in 107 it was below 0.90. In 260 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. DREADy loses the most ELO on Nuke (−17 ELO, win rate 56%). Things go best on Anubis (+176 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +84 ELO. Improved over the last three months: Win rate +4 pp, ELO +574. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 86.6, Headshots at 60%. Last 30 days: 123 matches, win rate 57%, net ELO +155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.