DRAKOLA

Iraq
On FACEIT since 2016 275 matches tracked 77 matches in 30 days
Last updated:
Next update possible in 1h 48m

How does DRAKOLA play?

Rating 1.08 K/R 0.75 ADR 78.4 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 275 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

31% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 13%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.1
Knife kills 6 in 275 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 46x 4K, 4 aces in 203 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.6, Win rate +5 pp, ELO +167
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
76 matches · 51% win rate
In match 4 of the day −112 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 −60 ELO, win rate 46%
On Mondays +28 ELO, win rate 38%

DRAKOLA loses the most ELO on Mirage: −124 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 40%
0.75 better than 47%
77.3 better than 26%
1.07 better than 55%
56% of 316 duels better than 73%
33% of 60 situations better than 33%
Dust 262
53% better than 48%
0.82 better than 78%
81.8 right on the average
1.20 better than 86%
59% of 279 duels better than 83%
37% of 52 situations better than 45%
Inferno54
56% better than 43%
0.70 better than 17%
75.4 better than 11%
1.01 better than 19%
56% of 171 duels better than 56%
19% of 32 situations better than 10%
Ancient49
55% better than 54%
0.72 better than 33%
80.6 better than 42%
1.04 better than 46%
58% of 189 duels better than 81%
29% of 28 situations better than 26%
Nuke16
44% better than 14%
0.77 right on the average
80.4 better than 38%
1.11 better than 59%
55% of 51 duels better than 62%
33% of 18 situations better than 35%
Cache10
60% -
0.71 -
76.8 -
0.98-
55% of 33 duels -
67% of 3 situations -
Anubis8
25% -
0.59 -
64.5 -
0.84-
38% of 21 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DRAKOLA plays

Across 275 matches DRAKOLA averages K/R 0.75, ADR 78.4 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 39% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 121 of 275 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 203 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. DRAKOLA loses the most ELO on Mirage (−124 ELO, win rate 51%). Things go best on Dust 2 (+138 ELO, win rate 53%). From match no. 5 of the day on, things go best: 61% win rate, +51 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.6, Win rate +5 pp, ELO +167. Got weaker: Headshots −2 pp. Last 30 days: 77 matches, win rate 53%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.