DR0BOVIKTOR

Russia
289 matches tracked 23 matches in 30 days
Last updated:

How does DR0BOVIKTOR play?

Rating 1.03 K/R 0.75 ADR 80.0 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.3
Knife kills 3 in 289 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 39x 4K, 5 aces in 204 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +8 pp
= Stayed the same
K/R at 0.75, ADR at 80.3, ELO at 2,719
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
74 matches · 47% win rate
On Anubis −45 ELO
66 matches · 47% win rate
Between 0:00 and 6:00 +15 ELO, win rate 43%
On Saturdays −90 ELO, win rate 36%

DR0BOVIKTOR loses the most ELO on Mirage: −97 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.43 · Ancient
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
47% better than 27%
0.72 better than 37%
78.0 better than 33%
1.00 better than 34%
50% of 363 duels better than 39%
39% of 33 situations right on the average
Ancient73
49% better than 36%
0.81 better than 75%
86.4 better than 68%
1.11 better than 69%
55% of 368 duels better than 65%
29% of 49 situations better than 25%
Anubis66
47% better than 30%
0.74 better than 46%
78.6 better than 35%
1.02 better than 41%
48% of 376 duels better than 27%
33% of 33 situations better than 35%
Nuke33
42% better than 14%
0.71 better than 26%
76.8 better than 22%
0.98 better than 24%
57% of 178 duels better than 72%
38% of 16 situations better than 45%
Inferno20
80% better than 98%
0.78 better than 53%
84.1 better than 47%
1.10 right on the average
47% of 117 duels better than 12%
64% of 11 situations better than 92%
Cache12
50% -
0.70 -
72.3 -
0.97-
56% of 54 duels -
33% of 3 situations -
Dust 211
36% -
0.64 -
69.8 -
0.92-
45% of 44 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DR0BOVIKTOR plays

Across 289 matches DR0BOVIKTOR averages K/R 0.75, ADR 80.0 and a rating of 1.03. Biggest strength: 3K rounds at 4.9%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Inferno with a 80% win rate in 20 matches. In 118 of 289 matches the rating was 1.10 or higher (41%), in 102 it was below 0.90. In 204 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. DR0BOVIKTOR loses the most ELO on Mirage (−97 ELO, win rate 47%). Things go best on Ancient (+58 ELO, win rate 49%). Improved over the last three months: Rating +0.05, Win rate +8 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.3, ELO at 2,719. Last 30 days: 23 matches, win rate 57%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.