DO_MC

Russia
196 matches tracked 26 matches in 30 days
Last updated:

How does DO_MC play?

Rating 0.89 K/R 0.63 ADR 72.2 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
ClutcherEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 7

Compared with 959 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 47%−3 pp · Ø 50% better than 27%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 40%−6 pp · Ø 46% better than 16%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.86−0.12 · Ø 0.98 better than 9%
Pistol kills per match 2.5
Knife kills 3 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (12.9%).

2K rounds 9.7%−3.2 pp · Ø 12.9% better than 2%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 17%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +175
= Stayed the same
Rating at 0.88
▼ Got worse
K/R −0.05, ADR −4.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.71).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
29 matches · 66% win rate
On Mirage −30 ELO
50 matches · 54% win rate
On Sundays +53 ELO, win rate 36%

DO_MC loses the most ELO on Anubis: −34 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 61%
0.62 better than 9%
71.1 better than 12%
0.87 better than 10%
51% of 248 duels better than 54%
29% of 21 situations better than 26%
Dust 245
47% better than 37%
0.64 better than 12%
73.3 better than 20%
0.89 better than 12%
47% of 198 duels better than 32%
33% of 27 situations better than 35%
Anubis29
66% better than 90%
0.66 better than 22%
78.1 better than 47%
0.95 better than 37%
51% of 120 duels better than 54%
38% of 13 situations better than 56%
Ancient22
55% better than 59%
0.62 better than 6%
68.1 better than 4%
0.90 better than 19%
35% of 91 duels better than 1%
22% of 18 situations better than 12%
Nuke17
41% better than 16%
0.61 better than 4%
69.1 better than 5%
0.83 better than 6%
50% of 96 duels better than 44%
14% of 7 situations better than 6%
Inferno15
53% better than 60%
0.62 better than 14%
73.3 better than 28%
0.83 better than 6%
42% of 89 duels better than 9%
50% of 10 situations better than 80%
Cache9
78% -
0.65 -
70.3 -
0.93-
40% of 35 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DO_MC plays

Across 196 matches DO_MC averages K/R 0.63, ADR 72.2 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 7 players. Most room to improve: K/D at 0.86, better than only 9% of level 7 players. Averages 14.0 kills per match with 40% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 41 of 196 matches the rating was 1.10 or higher (21%), in 104 it was below 0.90. In 142 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. DO_MC loses the most ELO on Anubis (−34 ELO, win rate 66%). Things go best on Ancient (+52 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +175. Got weaker: K/R −0.05, ADR −4.2. Unchanged in recent months: Rating at 0.88. Last 30 days: 26 matches, win rate 54%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.