DOOM_

Sweden
On FACEIT since 2023 165 matches tracked 37 matches in 30 days
Last updated:

How does DOOM_ play?

Rating 0.95 (from 115 matches) K/R 0.67 ADR 74.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 16x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.69 (at the start 0.63). Slightly below the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
37 matches · 49% win rate
On Ancient −19 ELO
42 matches · 64% win rate
On Fridays +16 ELO, win rate 41%

DOOM_ loses the most ELO on Dust 2: −31 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
64% better than 90%
0.73 better than 48%
79.4 better than 40%
1.04 better than 63%
57% of 144 duels better than 84%
44% of 18 situations better than 66%
Dust 237
49% better than 44%
0.67 better than 23%
73.4 better than 19%
0.93 better than 23%
41% of 108 duels better than 10%
50% of 10 situations better than 79%
Inferno34
44% better than 24%
0.69 better than 37%
75.0 better than 25%
1.01 better than 55%
51% of 106 duels right on the average
35% of 17 situations better than 44%
Anubis19
32% better than 4%
0.61 better than 7%
71.7 better than 12%
0.90 better than 16%
47% of 57 duels better than 28%
24% of 17 situations better than 16%
Nuke18
39% better than 8%
0.63 better than 4%
66.2 better than 2%
0.75-
30% of 23 duels better than 1%
25% of 4 situations better than 19%
Mirage15
47% better than 35%
0.62 better than 8%
73.0 better than 17%
0.81-
39% of 59 duels better than 5%
20% of 5 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How DOOM_ plays

Across 165 matches DOOM_ averages K/R 0.67 and ADR 74.2; the rating across the 115 rated matches is 0.95. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: Damage per round (ADR) at 74.2, better than only 18% of level 8 players. Averages 14.7 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 42 matches. In 37 of 115 matches the rating was 1.10 or higher (32%), in 56 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. DOOM_ loses the most ELO on Dust 2 (−31 ELO, win rate 49%). Things go best on Inferno (+10 ELO, win rate 44%). Match no. 2 of the day goes best: 56% win rate, −18 ELO. Improved over the last three months: K/R +0.06, ADR +6.6. Got weaker: Headshots −2 pp, Win rate −11 pp. Last 30 days: 37 matches, win rate 49%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.