DONT_PEEK_00

Lebanon
210 matches tracked 59 matches in 30 days
Last updated:

How does DONT_PEEK_00 play?

Rating 0.95 K/R 0.71 ADR 79.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.5
Knife kills 2 in 210 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 37x 4K, 7 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 8 average
Whether DONT_PEEK_00 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 210 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −24 ELO
25 matches · 40% win rate
On Mirage −18 ELO
48 matches · 52% win rate
On Mondays +27 ELO, win rate 38%

DONT_PEEK_00 loses the most ELO in match 3 of the day: −24 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
57% better than 72%
0.72 better than 48%
81.3 better than 59%
0.96 better than 33%
51% of 546 duels better than 54%
52% of 25 situations better than 84%
Mirage48
52% better than 55%
0.73 better than 53%
81.5 better than 61%
0.96 better than 33%
45% of 301 duels better than 21%
39% of 23 situations better than 52%
Anubis31
35% better than 9%
0.68 better than 27%
75.8 better than 26%
0.94 better than 24%
45% of 196 duels better than 20%
58% of 12 situations better than 91%
Inferno22
50% better than 45%
0.63 better than 12%
73.9 better than 21%
0.94 better than 28%
44% of 169 duels better than 19%
29% of 7 situations better than 27%
Ancient20
45% better than 36%
0.76 better than 65%
85.3 better than 74%
0.99 better than 43%
49% of 130 duels better than 41%
14% of 7 situations better than 7%
Nuke10
40% -
0.69 -
78.3 -
0.96-
45% of 64 duels -
33% of 3 situations -
Cache8
13% -
0.62 -
68.2 -
0.76-
31% of 51 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DONT_PEEK_00 plays

Across 210 matches DONT_PEEK_00 averages K/R 0.71, ADR 79.5 and a rating of 0.95. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 8 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Dust 2 with a 57% win rate in 70 matches. In 63 of 210 matches the rating was 1.10 or higher (30%), in 99 it was below 0.90. In 210 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: August 2026 at 1.01. DONT_PEEK_00 loses the most ELO in match 3 of the day (−24 ELO, win rate 40%). Things go best on Dust 2 (+78 ELO, win rate 57%). Match no. 1 of the day goes best: 63% win rate, +28 ELO. Last 30 days: 59 matches, win rate 42%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.