DONATING-ELO

Switzerland
On FACEIT since 2026 231 matches tracked 122 matches in 30 days
ELO ▼ 84
2,610
30-day peak: 2,809
Rank EU
#35,930
Switzerland #289 in Switzerland
Last updated:

How does DONATING-ELO play?

Rating 1.22 K/R 0.88 ADR 95.3 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 231 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 4.0
Knife kills 8 in 231 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 75x 4K, 6 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether DONATING-ELO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 231 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: August 2026 with 1.07.

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −172 ELO
89 matches · 48% win rate
On Dust 2 −86 ELO
110 matches · 55% win rate
Between 12:00 and 18:00 −187 ELO, win rate 50%
On Tuesdays −147 ELO, win rate 50%

DONATING-ELO loses the most ELO from match 5 of the day: −172 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.94 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
55% better than 57%
0.91 better than 96%
99.1 better than 98%
1.28 better than 96%
56% of 612 duels better than 72%
40% of 57 situations better than 55%
Anubis39
49% better than 36%
0.81 better than 78%
90.9 better than 89%
1.12 better than 74%
53% of 191 duels better than 55%
36% of 33 situations better than 42%
Ancient29
72% better than 96%
0.86 better than 90%
93.0 better than 90%
1.20 better than 89%
63% of 115 duels better than 95%
26% of 19 situations better than 21%
Nuke25
48% better than 33%
0.86 better than 83%
89.3 better than 78%
1.16 better than 74%
58% of 129 duels better than 76%
37% of 19 situations better than 42%
Inferno17
59% better than 53%
0.89 better than 87%
96.3 better than 91%
1.21 better than 76%
59% of 95 duels better than 76%
43% of 7 situations better than 64%
Cache8
50% -
0.85 -
88.3 -
1.28-
57% of 30 duels -
50% of 2 situations -
Mirage3
33% -
0.99 -
96.6 -
1.32-
57% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DONATING-ELO plays

Across 231 matches DONATING-ELO averages K/R 0.88, ADR 95.3 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 95.3, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 44% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 137 of 231 matches the rating was 1.10 or higher (59%), in 50 it was below 0.90. In 231 matches with detailed stats: 75 4Ks and 6 aces. Best month by rating: August 2026 at 1.51. DONATING-ELO loses the most ELO from match 5 of the day (−172 ELO, win rate 48%). Things go best in match 1 of the day (+145 ELO, win rate 60%). Match no. 3 of the day goes best: 68% win rate, +31 ELO. Last 30 days: 122 matches, win rate 50%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.