DOM

Iceland
On FACEIT since 2014 110 matches tracked 12 matches in 30 days
Last updated:

How does DOM play?

Rating 1.03 (from 89 matches) K/R 0.75 ADR 80.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 56%+16 pp · Ø 40% better than 99%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.7
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 50%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 29%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 4x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 78.9, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.06, ELO −230

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
20 matches · 55% win rate
On Dust 2 −12 ELO
22 matches · 36% win rate

DOM loses the most ELO on Anubis: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke30
60% better than 62%
0.74 better than 36%
81.1 better than 42%
1.06 better than 43%
55% of 119 duels better than 62%
17% of 12 situations better than 8%
Dust 222
36% better than 5%
0.73 better than 38%
78.1 better than 31%
0.97 better than 20%
50% of 82 duels better than 38%
60% of 5 situations better than 93%
Anubis20
55% better than 53%
0.76 better than 55%
80.0 better than 41%
1.02 better than 38%
63% of 90 duels better than 94%
57% of 7 situations better than 88%
Cache15
60% better than 61%
0.81 better than 60%
85.4 better than 53%
1.10-
48% of 62 duels better than 18%
54% of 13 situations better than 83%
Mirage8
50% -
0.72 -
78.4 -
0.96-
39% of 57 duels -
0% of 3 situations -
Ancient7
57% -
0.83 -
87.4 -
1.02-
55% of 33 duels -
0% of 3 situations -
Overpass4
50% -
0.58 -
59.8 -
1.09-
60% of 10 duels -
-
Inferno3
33% -
0.72 -
76.6 -
1.03-
33% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DOM plays

Across 110 matches DOM averages K/R 0.75 and ADR 80.1; the rating across the 89 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 35 of 89 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.27. DOM loses the most ELO on Anubis (−24 ELO, win rate 55%). Things go best on Nuke (+34 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.06, ELO −230. Unchanged in recent months: ADR at 78.9, Win rate at 53%. Last 30 days: 12 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.