DOGUKANN

Turkey
On FACEIT since 2015 161 matches tracked 12 matches in 30 days
ELO ▼ 8
2,443
30-day peak: 2,451
Rank EU
#63,844
Turkey #1,475 in Turkey
Last updated:

How does DOGUKANN play?

Rating 1.27 K/R 0.91 ADR 94.1 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 161 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 55%+44 pp · Ø 11% better than 99%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.8
Knife kills 8 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 51x 4K, 6 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether DOGUKANN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches from the last 3 months and 1 before.

Kills per round (K/R)

1.00
JulAugSepOct

Best month: October 2026 with 1.00.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −171 ELO
69 matches · 61% win rate
Between 18:00 and 24:00 +1 ELO, win rate 41%
On Mondays +11 ELO, win rate 28%

DOGUKANN loses the most ELO on Dust 2: −171 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.89 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
61% better than 81%
0.98 better than 99%
102.9 better than 99%
1.40 better than 99%
67% of 454 duels better than 98%
57% of 49 situations better than 92%
Inferno23
35% better than 6%
0.82 better than 76%
87.6 better than 74%
1.13 better than 67%
61% of 114 duels better than 86%
29% of 14 situations better than 28%
Nuke21
52% better than 36%
0.86 better than 86%
88.1 better than 73%
1.18 better than 83%
63% of 112 duels better than 95%
41% of 17 situations better than 52%
Mirage15
53% better than 55%
0.84 better than 86%
86.6 better than 75%
1.13 better than 77%
67% of 73 duels better than 99%
50% of 8 situations better than 82%
Ancient12
8% -
0.74 -
73.1 -
0.96-
61% of 46 duels -
22% of 9 situations -
Cache12
33% -
0.98 -
99.0 -
1.39-
70% of 70 duels -
45% of 11 situations -
Anubis5
20% -
0.87 -
89.8 -
1.20-
59% of 32 duels -
50% of 6 situations -
Vertigo4
25% -
0.98 -
90.9 -
1.41-
53% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DOGUKANN plays

Across 161 matches DOGUKANN averages K/R 0.91, ADR 94.1 and a rating of 1.27. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 20.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 61% win rate in 69 matches. In 101 of 161 matches the rating was 1.10 or higher (63%), in 33 it was below 0.90. In 151 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: October 2026 at 1.43. DOGUKANN loses the most ELO on Dust 2 (−171 ELO, win rate 61%). Things go best on Inferno (+39 ELO, win rate 35%). Last 30 days: 12 matches, win rate 33%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.