DNx13

Tajikistan
On FACEIT since 2020 408 matches tracked 112 matches in 30 days
ELO ▼ 207
2,592
30-day peak: 2,971
Rank NA ▼ 585 places
#1,163
Tajikistan #3 in Tajikistan
30 days · prev. #578 · best #578
Last updated:

How does DNx13 play?

Rating 1.00 K/R 0.73 ADR 80.5 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 408 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (376 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 3.1
Knife kills 7 in 408 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 14 aces in 376 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether DNx13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 408 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −122 ELO
40 matches · 45% win rate
On Inferno −116 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −180 ELO, win rate 44%

DNx13 loses the most ELO in match 4 of the day: −122 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.38 · Inferno

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
53% right on the average
0.73 better than 42%
80.5 better than 46%
0.99 better than 31%
48% of 856 duels better than 27%
38% of 80 situations better than 46%
Dust 288
52% better than 46%
0.74 better than 47%
83.0 better than 58%
1.03 better than 43%
52% of 449 duels right on the average
34% of 38 situations better than 40%
Anubis71
45% better than 25%
0.72 better than 36%
78.1 better than 32%
0.98 better than 27%
50% of 322 duels better than 36%
45% of 38 situations better than 66%
Ancient51
55% better than 55%
0.73 better than 37%
81.0 better than 41%
1.01 better than 36%
53% of 206 duels right on the average
33% of 18 situations better than 37%
Inferno22
50% better than 28%
0.80 better than 60%
88.5 better than 66%
1.11 better than 54%
54% of 102 duels better than 45%
36% of 14 situations better than 43%
Nuke20
40% better than 10%
0.66 better than 9%
68.2 better than 2%
0.89 better than 5%
45% of 106 duels better than 16%
40% of 15 situations right on the average
Cache9
44% -
0.81 -
82.6 -
1.13-
46% of 74 duels -
60% of 5 situations -
Vertigo4
25% -
0.63 -
76.9 -
0.81-
54% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DNx13 plays

Across 408 matches DNx13 averages K/R 0.73, ADR 80.5 and a rating of 1.00. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Ancient with a 55% win rate in 51 matches. In 150 of 408 matches the rating was 1.10 or higher (37%), in 165 it was below 0.90. In 376 matches with detailed stats: 60 4Ks and 14 aces. Best month by rating: September 2026 at 1.03. DNx13 loses the most ELO in match 4 of the day (−122 ELO, win rate 45%). Things go best from match 5 of the day (+745 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +745 ELO. Last 30 days: 112 matches, win rate 46%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.