DM_MONSTR666

Russia
On FACEIT since 2024 186 matches tracked 99 matches in 30 days
Last updated:

How does DM_MONSTR666 play?

Rating 1.09 (from 165 matches) K/R 0.79 ADR 85.7 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8
Knife kills 5 in 186 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 35x 4K, 5 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −9.3, Headshots −9 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
58 matches · 59% win rate
On Ancient −60 ELO
24 matches · 67% win rate
On Saturdays −54 ELO, win rate 46%

DM_MONSTR666 loses the most ELO on Dust 2: −80 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 47%
0.81 better than 77%
87.9 better than 79%
1.11 better than 71%
51% of 278 duels better than 45%
33% of 33 situations better than 32%
Dust 258
59% better than 73%
0.79 better than 69%
84.8 better than 67%
1.08 better than 59%
54% of 225 duels better than 61%
36% of 36 situations better than 44%
Ancient24
67% better than 89%
0.73 better than 37%
79.9 better than 36%
1.01 better than 36%
50% of 117 duels better than 36%
36% of 11 situations better than 45%
Anubis17
59% better than 70%
0.87 better than 93%
92.6 better than 92%
1.22-
59% of 71 duels better than 85%
17% of 6 situations better than 7%
Nuke11
18% -
0.69 -
77.0 -
0.90-
41% of 46 duels -
50% of 4 situations -
Cache7
57% -
0.87 -
95.7 -
1.23-
60% of 20 duels -
100% of 1 situations -
Inferno5
40% -
0.74 -
75.9 -
1.00-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DM_MONSTR666 plays

Across 186 matches DM_MONSTR666 averages K/R 0.79 and ADR 85.7; the rating across the 165 rated matches is 1.09. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 77 of 165 matches the rating was 1.10 or higher (47%), in 54 it was below 0.90. In 165 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. DM_MONSTR666 loses the most ELO on Dust 2 (−80 ELO, win rate 59%). Things go best on Mirage (+1 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, −92 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.08, ADR −9.3, Headshots −9 pp. Last 30 days: 99 matches, win rate 57%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.