DMRV

Russia
61 matches tracked
Last updated:

How does DMRV play?

Rating 0.96 K/R 0.72 ADR 80.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 11%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.8
Knife kills 4 in 61 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.0%).

2K rounds 12.0%−1.0 pp · Ø 13.0% better than 26%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 63%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 5%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 37%

DMRV loses the most ELO from match 5 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
65% better than 92%
0.73 better than 59%
80.3 better than 58%
1.01 better than 58%
50% of 105 duels right on the average
17% of 6 situations better than 6%
Mirage15
47% better than 40%
0.70 better than 42%
78.2 better than 47%
0.92 better than 24%
46% of 78 duels better than 30%
40% of 5 situations better than 59%
Ancient10
60% -
0.84 -
95.9 -
1.10-
59% of 66 duels -
67% of 9 situations -
Nuke8
25% -
0.57 -
70.9 -
0.74-
40% of 45 duels -
33% of 3 situations -
Anubis7
43% -
0.77 -
78.6 -
1.06-
53% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DMRV plays

Across 61 matches DMRV averages K/R 0.72, ADR 80.5 and a rating of 0.96. Biggest strength: Rounds with first kill at 13%, better than 87% of level 6 players. Most room to improve: Utility damage per round at 1.7, better than only 5% of level 6 players. Averages 15.8 kills per match with 37% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 27 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. DMRV loses the most ELO from match 5 of the day (±0 ELO, win rate 38%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.