DMA-167

Poland
224 matches tracked
Last updated:

How does DMA-167 play?

Rating 1.00 K/R 0.71 ADR 78.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.3
Knife kills 1 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +372
= Stayed the same
ADR at 77.3, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −74 ELO
29 matches · 66% win rate
On Inferno −50 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 −72 ELO, win rate 46%
On Thursdays ±0 ELO, win rate 33%

DMA-167 loses the most ELO on Nuke: −74 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.40 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
50% right on the average
0.72 better than 42%
83.1 better than 64%
0.97 better than 34%
56% of 205 duels better than 78%
36% of 28 situations better than 47%
Anubis41
51% better than 51%
0.77 better than 70%
82.6 better than 63%
1.08 better than 72%
53% of 169 duels better than 63%
33% of 27 situations better than 39%
Mirage35
46% better than 33%
0.66 better than 17%
72.5 better than 14%
0.95 better than 27%
40% of 126 duels better than 6%
55% of 22 situations better than 88%
Dust 229
48% better than 43%
0.68 better than 25%
75.0 better than 24%
0.93 better than 19%
46% of 107 duels better than 24%
59% of 17 situations better than 93%
Nuke29
66% better than 78%
0.77 better than 54%
81.9 better than 46%
1.10 better than 64%
64% of 107 duels better than 95%
38% of 26 situations better than 44%
Inferno27
48% better than 34%
0.75 better than 57%
76.9 better than 31%
1.07 better than 60%
45% of 89 duels better than 15%
55% of 22 situations better than 84%
Cache12
58% -
0.55 -
62.7 -
0.84-
35% of 57 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DMA-167 plays

Across 224 matches DMA-167 averages K/R 0.71, ADR 78.2 and a rating of 1.00. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Nuke with a 66% win rate in 29 matches. In 79 of 224 matches the rating was 1.10 or higher (35%), in 90 it was below 0.90. In 147 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. DMA-167 loses the most ELO on Nuke (−74 ELO, win rate 66%). Things go best on Ancient (+73 ELO, win rate 50%). Match no. 1 of the day goes best: 65% win rate, −90 ELO. Improved over the last three months: Headshots +4 pp, ELO +372. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 77.3, Win rate at 52%. Last 30 days: 1 matches, win rate 100%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.