DMA-167
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average1.7 clutch kills per match and so clearly above the average (1.6).
Weapons and aim
Average42% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.99 (at the start 1.05). Just below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 81.0. Last 3 months: 77.3 (at the start 81.0). Just below the average (79.4).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 43% (at the start 39%). Clearly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Best month: October 2026 with 1,810. Last 3 months: 1,810 (at the start 1,438).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 224 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DMA-167 loses the most ELO on Nuke: −74 ELO, 66% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.40 · Anubis
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 224 matchesCompared with players on the same level who have at least 15 matches on the map.
How DMA-167 plays
Across 224 matches DMA-167 averages K/R 0.71, ADR 78.2 and a rating of 1.00. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Nuke with a 66% win rate in 29 matches. In 79 of 224 matches the rating was 1.10 or higher (35%), in 90 it was below 0.90. In 147 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. DMA-167 loses the most ELO on Nuke (−74 ELO, win rate 66%). Things go best on Ancient (+73 ELO, win rate 50%). Match no. 1 of the day goes best: 65% win rate, −90 ELO. Improved over the last three months: Headshots +4 pp, ELO +372. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 77.3, Win rate at 52%. Last 30 days: 1 matches, win rate 100%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.