DM1TRY_PALi4

Botswana
On FACEIT since 2024 437 matches tracked 148 matches in 30 days
ELO ▲ 137
3,040
30-day peak: 3,106
Rank EU ▲ 2,490 places
#6,957
Botswana #2 in Botswana
30 days · prev. #9,447 · best #5,578
Last updated:
Next update possible in 57m 16s

How does DM1TRY_PALi4 play?

Rating 1.07 K/R 0.78 ADR 83.3 from 437 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 437 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.9
Zeus kills1 in 437 matches
Knife kills 31 in 437 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 77x 4K, 6 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +256
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 83.6, Headshots at 50%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 437 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
34 matches · 56% win rate
On Mirage −15 ELO
192 matches · 51% win rate
On Tuesdays −55 ELO, win rate 42%

DM1TRY_PALi4 loses the most ELO on Nuke: −50 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 437 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage192
51% better than 33%
0.81 better than 72%
86.4 better than 70%
1.11 better than 64%
53% of 1,076 duels right on the average
45% of 91 situations better than 70%
Ancient78
54% better than 44%
0.80 better than 70%
85.7 better than 67%
1.09 better than 60%
49% of 391 duels better than 30%
48% of 44 situations better than 74%
Dust 273
56% better than 54%
0.76 right on the average
80.0 better than 39%
1.06 better than 44%
50% of 315 duels better than 35%
38% of 37 situations better than 46%
Anubis52
44% better than 16%
0.73 better than 38%
78.3 better than 32%
0.98 better than 23%
46% of 212 duels better than 16%
52% of 27 situations better than 81%
Nuke34
56% better than 43%
0.66 better than 7%
73.7 better than 11%
0.92 better than 6%
46% of 158 duels better than 14%
50% of 10 situations better than 74%
Cache4
75% -
0.76 -
89.6 -
1.06-
43% of 23 duels -
-
Inferno3
67% -
0.74 -
80.6 -
0.95-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DM1TRY_PALi4 plays

Across 437 matches DM1TRY_PALi4 averages K/R 0.78, ADR 83.3 and a rating of 1.07. Biggest strength: Utility hit rate at 37%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 73 matches. In 196 of 437 matches the rating was 1.10 or higher (45%), in 134 it was below 0.90. In 375 matches with detailed stats: 77 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. DM1TRY_PALi4 loses the most ELO on Nuke (−50 ELO, win rate 56%). Things go best on Dust 2 (+108 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −24 ELO. Improved over the last three months: ELO +256. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 83.6, Headshots at 50%. Last 30 days: 148 matches, win rate 52%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.