DLN_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average15% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average4.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jan to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.81 (at the start 0.93). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 69.6. Last 3 months: 64.3 (at the start 67.0). Well below the average (79.4).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 46% (at the start 47%). Just below the average (47%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 45% (at the start 62%). Clearly below the average (50%).
Best month: August 2026 with 1,764. Last 3 months: 1,593 (at the start 1,761).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 17%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DLN_ loses the most ELO in match 2 of the day: −26 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Inferno
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.03 · Ancient
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How DLN_ plays
Across 101 matches DLN_ averages K/R 0.61, ADR 65.5 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 65.5, better than only 1% of level 8 players. Averages 13.9 kills per match with 46% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 20 of 101 matches the rating was 1.10 or higher (20%), in 62 it was below 0.90. In 53 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. DLN_ loses the most ELO in match 2 of the day (−26 ELO, win rate 42%). Things go best on Inferno (+1 ELO, win rate 52%). Got weaker: K/R −0.05, Rating −0.12, Win rate −17 pp, ELO −168. Unchanged in recent months: ADR at 64.3, Headshots at 46%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.