DKzin1

Brazil
115 matches tracked
ELO
2,954
Peak across recorded matches: 2,998
Rank SA ▼ 10 places
#220
Brazil #156 in Brazil
30 days · prev. #210 · best #210
Last updated:

How does DKzin1 play?

Rating 1.09 (from 63 matches) K/R 0.70 ADR 76.7 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 63 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.4 from the last 112

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 48%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 9x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, ADR +7.8, Headshots +2 pp, Win rate +23 pp, ELO +273
= Stayed the same
Rating at 1.09
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +4 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 57%
0.70 better than 24%
76.8 better than 24%
1.13 better than 73%
49% of 79 duels better than 30%
40% of 10 situations better than 55%
Dust 219
42% better than 14%
0.68 better than 17%
75.4 better than 19%
1.06-
52% of 33 duels right on the average
33% of 6 situations better than 35%
Ancient17
59% better than 68%
0.69 better than 20%
75.8 better than 19%
1.08-
65% of 31 duels better than 97%
40% of 10 situations better than 55%
Anubis16
69% better than 92%
0.77 better than 59%
83.4 better than 59%
1.09-
42% of 19 duels better than 7%
20% of 5 situations better than 11%
Inferno7
57% -
0.74 -
80.1 -
1.19-
56% of 18 duels -
33% of 3 situations -
Cache3
0% -
0.61 -
63.5 -
0.40-
25% of 4 duels -
0% of 2 situations -
Nuke3
0% -
0.46 -
56.2 -
0.58-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DKzin1 plays

Across 115 matches DKzin1 averages K/R 0.70 and ADR 76.7; the rating across the 63 rated matches is 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 29 of 63 matches the rating was 1.10 or higher (46%), in 23 it was below 0.90. In 39 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.24. Things go best on Mirage (+27 ELO, win rate 55%). Improved over the last three months: K/R +0.08, ADR +7.8, Headshots +2 pp, Win rate +23 pp, ELO +273. Unchanged in recent months: Rating at 1.09.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.