DJeyy

Sweden
118 matches tracked 21 matches in 30 days
Last updated:

How does DJeyy play?

Rating 1.10 (from 92 matches) K/R 0.76 ADR 80.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 4.2
Knife kills 3 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 17x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 80.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
32 matches · 38% win rate
On Dust 2 −4 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 −24 ELO, win rate 42%

DJeyy loses the most ELO on Mirage: −76 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.44 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 34%
0.77 better than 73%
81.6 better than 61%
1.13 better than 84%
48% of 100 duels better than 37%
57% of 14 situations better than 91%
Mirage32
38% better than 12%
0.70 better than 37%
74.0 better than 23%
1.05 better than 65%
46% of 89 duels better than 26%
31% of 16 situations better than 29%
Ancient13
54% -
0.84 -
86.3 -
1.23-
62% of 50 duels -
40% of 10 situations -
Anubis11
64% -
0.82 -
81.6 -
1.25-
57% of 35 duels -
71% of 7 situations -
Inferno10
50% -
0.72 -
79.5 -
1.04-
45% of 42 duels -
67% of 3 situations -
Nuke10
60% -
0.75 -
81.7 -
0.94-
64% of 33 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DJeyy plays

Across 118 matches DJeyy averages K/R 0.76 and ADR 80.1; the rating across the 92 rated matches is 1.10. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Averages 16.4 kills per match with 58% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 39 of 92 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 62 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.29. DJeyy loses the most ELO on Mirage (−76 ELO, win rate 38%). Things go best in match 2 of the day (±0 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 80.7. Last 30 days: 21 matches, win rate 52%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.