DJ_ARAAAAAAA

Russia
On FACEIT since 2025 142 matches tracked 34 matches in 30 days
ELO ▼ 73
2,364
30-day peak: 2,437
Rank EU
#81,784
Russia #22,877 in Russia
Last updated:

How does DJ_ARAAAAAAA play?

Rating 1.07 (from 92 matches) K/R 0.78 ADR 88.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 13%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.1
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 6x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +13 pp
= Stayed the same
K/R at 0.76, ADR at 86.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +25 ELO, win rate 37%
On Thursdays +25 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 62 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 39%
0.86 better than 91%
93.8 better than 93%
1.17 better than 86%
50% of 141 duels better than 40%
36% of 22 situations better than 48%
Mirage41
41% better than 14%
0.74 right on the average
83.4 better than 61%
1.07 better than 61%
46% of 118 duels better than 20%
47% of 19 situations better than 77%
Anubis20
50% better than 43%
0.76 better than 56%
89.8 better than 88%
0.95-
47% of 77 duels better than 21%
0% of 3 situations better than 1%
Ancient17
65% better than 85%
0.78 better than 66%
87.9 better than 80%
1.05-
59% of 49 duels better than 87%
55% of 11 situations better than 88%
Nuke10
70% -
0.79 -
93.6 -
1.02-
62% of 29 duels -
0% of 1 situations -
Inferno9
22% -
0.77 -
86.0 -
1.07-
38% of 21 duels -
25% of 4 situations -
Cache4
50% -
0.61 -
86.7 -
0.62-
26% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DJ_ARAAAAAAA plays

Across 142 matches DJ_ARAAAAAAA averages K/R 0.78 and ADR 88.6; the rating across the 92 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 88.6, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 39 of 92 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 65 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. Things go best on Anubis (+25 ELO, win rate 50%). Match no. 2 of the day goes best: 54% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.76, ADR at 86.0. Last 30 days: 34 matches, win rate 53%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.