DJERMO

Sweden
On FACEIT since 2015 246 matches tracked 69 matches in 30 days
Last updated:

How does DJERMO play?

Rating 1.26 K/R 0.90 ADR 96.2 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 246 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.3
Knife kills 3 in 246 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 61x 4K, 8 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +10.2, Headshots +3 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −200

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOct

Best month: October 2026 with 0.99. Last 3 months: 0.92 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
30 matches · 37% win rate
From match 5 of the day −35 ELO
56 matches · 41% win rate
On Mondays −27 ELO, win rate 45%

DJERMO loses the most ELO on Ancient: −99 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Nuke
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 55%
0.85 better than 87%
93.1 better than 91%
1.18 better than 85%
63% of 272 duels better than 95%
34% of 32 situations better than 39%
Dust 247
55% better than 59%
0.94 better than 97%
96.8 better than 96%
1.35 better than 98%
63% of 197 duels better than 95%
49% of 47 situations better than 75%
Nuke43
60% better than 66%
0.94 better than 96%
99.5 better than 97%
1.34 better than 97%
54% of 210 duels better than 56%
42% of 36 situations better than 54%
Cache40
40% -
0.92 -
94.3 -
1.30-
61% of 180 duels -
39% of 31 situations -
Ancient30
37% better than 7%
0.87 better than 92%
98.3 better than 97%
1.19 better than 88%
59% of 138 duels better than 86%
33% of 15 situations better than 39%
Inferno15
40% better than 9%
0.87 better than 84%
97.6 better than 93%
1.24 better than 84%
54% of 87 duels right on the average
22% of 9 situations better than 16%
Anubis10
60% -
0.87 -
98.4 -
1.17-
52% of 52 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DJERMO plays

Across 246 matches DJERMO averages K/R 0.90, ADR 96.2 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 96.2, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 20.0 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 43 matches. In 161 of 246 matches the rating was 1.10 or higher (65%), in 44 it was below 0.90. In 178 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: October 2026 at 1.37. DJERMO loses the most ELO on Ancient (−99 ELO, win rate 37%). Things go best in match 1 of the day (+130 ELO, win rate 57%). Match no. 4 of the day goes best: 61% win rate, +45 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +10.2, Headshots +3 pp, Win rate +6 pp. Got weaker: ELO −200. Last 30 days: 69 matches, win rate 55%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.