DJANGOO88

Spain
On FACEIT since 2019 84 matches tracked 61 matches in 30 days
Last updated:

How does DJANGOO88 play?

Rating 0.89 K/R 0.61 ADR 68.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.6
Zeus kills1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (13.4%).

2K rounds 9.7%−3.7 pp · Ø 13.4% better than 1%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 9x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether DJANGOO88 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.60
JulAugSepOct

Best month: July 2026 with 0.76.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
22 matches · 50% win rate

DJANGOO88 loses the most ELO on Mirage: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.99 · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% right on the average
0.57 better than 2%
62.3 better than 1%
0.88 better than 8%
41% of 81 duels better than 7%
55% of 11 situations better than 91%
Dust 217
53% better than 56%
0.63 better than 8%
72.1 better than 10%
0.89 better than 9%
48% of 80 duels better than 33%
20% of 10 situations better than 11%
Inferno16
63% better than 78%
0.55 better than 1%
61.5 better than 1%
0.84 better than 4%
41% of 69 duels better than 4%
43% of 7 situations better than 59%
Ancient11
45% -
0.73 -
81.8 -
1.03-
57% of 56 duels -
25% of 4 situations -
Anubis7
57% -
0.61 -
71.8 -
0.85-
29% of 45 duels -
17% of 6 situations -
Cache7
43% -
0.62 -
70.5 -
0.85-
53% of 40 duels -
33% of 6 situations -
Nuke3
67% -
0.58 -
68.9 -
0.79-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DJANGOO88 plays

Across 84 matches DJANGOO88 averages K/R 0.61, ADR 68.6 and a rating of 0.89. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 16 of 84 matches the rating was 1.10 or higher (19%), in 46 it was below 0.90. In 74 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. DJANGOO88 loses the most ELO on Mirage (−26 ELO, win rate 50%). Things go best from match 5 of the day (+2 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +2 ELO. Last 30 days: 61 matches, win rate 57%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.