DIZZEL666

France
143 matches tracked 20 matches in 30 days
Last updated:

How does DIZZEL666 play?

Rating 1.05 K/R 0.72 ADR 78.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.7
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 11x 4K, 3 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +72
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.0, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
44 matches · 41% win rate
In match 3 of the day +1 ELO
27 matches · 37% win rate

DIZZEL666 loses the most ELO on Mirage: −26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.20 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
41% better than 19%
0.71 better than 41%
76.3 better than 33%
1.01 right on the average
52% of 168 duels better than 61%
39% of 36 situations better than 52%
Dust 234
47% better than 37%
0.77 better than 73%
80.5 better than 54%
1.14 better than 86%
50% of 117 duels right on the average
39% of 33 situations better than 55%
Inferno19
58% better than 65%
0.70 better than 32%
85.2 better than 71%
1.01 better than 42%
54% of 84 duels better than 60%
50% of 16 situations better than 77%
Ancient18
56% better than 67%
0.68 better than 22%
75.8 better than 22%
0.99 better than 41%
47% of 68 duels better than 27%
33% of 9 situations better than 38%
Anubis11
36% -
0.71 -
76.6 -
1.03-
42% of 43 duels -
50% of 8 situations -
Nuke11
64% -
0.72 -
79.2 -
1.06-
68% of 40 duels -
22% of 9 situations -
Cache6
67% -
0.83 -
82.4 -
1.17-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DIZZEL666 plays

Across 143 matches DIZZEL666 averages K/R 0.72, ADR 78.9 and a rating of 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Most room to improve: 3K rounds at 3.0%, better than only 12% of level 9 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 65 of 143 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. DIZZEL666 loses the most ELO on Mirage (−26 ELO, win rate 41%). Things go best in match 2 of the day (+103 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +103 ELO. Improved over the last three months: Headshots +5 pp, ELO +72. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.0, Win rate at 48%. Last 30 days: 20 matches, win rate 35%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.