DISHOPIK

Russia
158 matches tracked 53 matches in 30 days
Last updated:

How does DISHOPIK play?

Rating 0.98 K/R 0.71 ADR 77.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 90%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.97−0.06 · Ø 1.03 better than 44%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 58%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 16x 4K, 1 ace in 137 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 7%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +135
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 77.7
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 39%
On Saturdays −4 ELO, win rate 42%

DISHOPIK loses the most ELO on Anubis: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.91 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% better than 57%
0.74 better than 59%
82.0 better than 65%
1.03 better than 60%
49% of 262 duels better than 43%
35% of 17 situations better than 41%
Dust 246
52% right on the average
0.71 better than 46%
78.4 better than 46%
0.99 better than 47%
49% of 251 duels better than 42%
41% of 32 situations better than 57%
Anubis22
41% better than 20%
0.68 better than 36%
74.2 better than 26%
0.94 better than 38%
44% of 123 duels better than 20%
40% of 10 situations better than 57%
Ancient15
53% better than 61%
0.71 better than 44%
72.1 better than 13%
0.97 better than 43%
45% of 84 duels better than 25%
80% of 5 situations better than 99%
Nuke12
25% -
0.60 -
64.4 -
0.85-
33% of 45 duels -
38% of 8 situations -
Inferno11
45% -
0.64 -
72.3 -
0.86-
38% of 55 duels -
100% of 1 situations -
Cache3
100% -
0.86 -
95.5 -
1.29-
48% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DISHOPIK plays

Across 158 matches DISHOPIK averages K/R 0.71, ADR 77.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 7 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 57 of 158 matches the rating was 1.10 or higher (36%), in 68 it was below 0.90. In 137 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. DISHOPIK loses the most ELO on Anubis (−25 ELO, win rate 41%). Things go best on Mirage (+139 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, +79 ELO. Improved over the last three months: Headshots +2 pp, ELO +135. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 77.7. Last 30 days: 53 matches, win rate 43%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.