DINAM0ZAGREB

Croatia
On FACEIT since 2022 192 matches tracked 77 matches in 30 days
Last updated:

How does DINAM0ZAGREB play?

Rating 1.07 (from 146 matches) K/R 0.77 ADR 86.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.4
Knife kills 3 in 192 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 5 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −5.0, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
50 matches · 46% win rate
On Anubis −55 ELO
34 matches · 38% win rate
On Mondays −25 ELO, win rate 38%

DINAM0ZAGREB loses the most ELO in match 1 of the day: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.96 · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 30%
0.76 better than 57%
85.9 better than 73%
1.06 better than 57%
50% of 227 duels better than 42%
19% of 21 situations better than 9%
Dust 237
54% better than 60%
0.73 better than 43%
84.0 better than 62%
0.99 better than 33%
50% of 168 duels better than 42%
33% of 18 situations better than 38%
Anubis34
38% better than 8%
0.80 better than 73%
84.5 better than 66%
1.08 better than 62%
47% of 116 duels better than 27%
23% of 13 situations better than 15%
Ancient25
56% better than 64%
0.76 better than 57%
86.7 better than 74%
1.04 better than 53%
52% of 99 duels right on the average
50% of 10 situations better than 79%
Nuke18
56% better than 55%
0.88 better than 87%
97.0 better than 93%
1.20-
53% of 53 duels right on the average
20% of 5 situations better than 10%
Cache12
67% -
0.84 -
94.2 -
1.18-
50% of 46 duels -
50% of 4 situations -
Inferno10
60% -
0.65 -
72.9 -
0.97-
57% of 47 duels -
0% of 2 situations -
Overpass3
67% -
1.05 -
117.6 -
1.49-
77% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DINAM0ZAGREB plays

Across 192 matches DINAM0ZAGREB averages K/R 0.77 and ADR 86.6; the rating across the 146 rated matches is 1.07. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 63 of 146 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: June 2026 at 1.17. DINAM0ZAGREB loses the most ELO in match 1 of the day (−73 ELO, win rate 46%). Things go best in match 3 of the day (+66 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +66 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −5.0, Headshots −2 pp. Last 30 days: 77 matches, win rate 57%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.