DIDIZZZZZ

Kosovo
On FACEIT since 2019 109 matches tracked 95 matches in 30 days
ELO ▼ 77
2,166
30-day peak: 2,300
Rank EU
#149,475
Kosovo #1,413 in Kosovo
Last updated:

How does DIDIZZZZZ play?

Rating 0.91 K/R 0.66 ADR 75.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 27% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.6
Knife kills 2 in 109 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether DIDIZZZZZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −25 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Most kills in a match: 29 · Vertigo
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 28%
0.67 better than 19%
76.4 better than 29%
0.91 better than 14%
40% of 142 duels better than 5%
32% of 19 situations better than 31%
Dust 223
57% better than 70%
0.68 better than 22%
78.9 better than 40%
0.93 better than 17%
50% of 88 duels better than 43%
27% of 11 situations better than 21%
Ancient15
53% right on the average
0.54 better than 1%
64.4 better than 1%
0.79 better than 2%
46% of 52 duels better than 22%
50% of 6 situations better than 82%
Anubis15
53% better than 58%
0.61 better than 5%
70.1 better than 6%
0.89 better than 9%
43% of 49 duels better than 12%
14% of 7 situations better than 6%
Inferno12
58% -
0.75 -
86.3 -
1.02-
43% of 54 duels -
22% of 9 situations -
Cache9
44% -
0.64 -
72.3 -
0.89-
39% of 38 duels -
100% of 3 situations -
Nuke5
60% -
0.71 -
83.2 -
0.95-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DIDIZZZZZ plays

Across 109 matches DIDIZZZZZ averages K/R 0.66, ADR 75.6 and a rating of 0.91. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 27 of 109 matches the rating was 1.10 or higher (25%), in 60 it was below 0.90. In 97 matches with detailed stats: 9 4Ks and 1 ace. Things go best on Mirage (+25 ELO, win rate 45%). Last 30 days: 95 matches, win rate 56%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.