DGR12

Isle of Man
On FACEIT since 2024 148 matches tracked 19 matches in 30 days
ELO ▲ 182
2,749
30-day peak: 2,749
Rank NA ▲ 574 places
#664
Isle of Man #2 in Isle of Man
30 days · prev. #1,238 · best #639
Last updated:

How does DGR12 play?

Rating 1.01 K/R 0.72 ADR 78.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.4
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 11x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +268
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
46 matches · 46% win rate
On Anubis −18 ELO
27 matches · 56% win rate
On Fridays +2 ELO, win rate 46%

DGR12 loses the most ELO on Mirage: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 49 · Mirage
  4. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 23%
0.74 better than 46%
80.4 better than 45%
1.02 better than 41%
53% of 114 duels better than 57%
36% of 33 situations better than 41%
Dust 237
65% better than 89%
0.74 better than 47%
79.5 better than 40%
1.08 better than 59%
53% of 93 duels better than 55%
48% of 29 situations better than 77%
Anubis27
56% better than 63%
0.69 better than 22%
76.4 better than 24%
0.99 better than 30%
38% of 65 duels better than 2%
25% of 16 situations better than 17%
Ancient19
53% right on the average
0.77 better than 55%
84.9 better than 61%
1.02 better than 40%
55% of 62 duels better than 65%
53% of 15 situations better than 84%
Inferno13
54% -
0.63 -
70.6 -
0.88-
46% of 26 duels -
20% of 5 situations -
Cache3
33% -
0.49 -
53.9 -
0.69-
38% of 13 duels -
-
Nuke3
33% -
0.71 -
84.3 -
0.91-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DGR12 plays

Across 148 matches DGR12 averages K/R 0.72, ADR 78.8 and a rating of 1.01. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 37 matches. In 56 of 148 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 63 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. DGR12 loses the most ELO on Mirage (−46 ELO, win rate 46%). Things go best on Dust 2 (+6 ELO, win rate 65%). From match no. 5 of the day on, things go best: 60% win rate, −84 ELO. Improved over the last three months: Win rate +5 pp, ELO +268. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.6. Last 30 days: 19 matches, win rate 68%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.