DGCanni

XK
186 matches tracked 30 matches in 30 days
Last updated:

How does DGCanni play?

Rating 1.10 (from 166 matches) K/R 0.78 ADR 82.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.7
Knife kills 2 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 89%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 37x 4K, 4 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.05, ADR +8.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −121

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
50 matches · 46% win rate
On Dust 2 −9 ELO
53 matches · 58% win rate
On Saturdays −27 ELO, win rate 39%

DGCanni loses the most ELO on Mirage: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 76%
0.77 better than 72%
82.9 better than 66%
1.07 better than 71%
49% of 223 duels better than 44%
27% of 26 situations better than 22%
Mirage50
46% better than 31%
0.79 better than 77%
82.6 better than 63%
1.15 better than 87%
48% of 181 duels better than 33%
54% of 24 situations better than 86%
Ancient34
62% better than 84%
0.76 better than 63%
81.8 better than 58%
1.07 better than 69%
53% of 157 duels better than 59%
41% of 29 situations better than 61%
Anubis29
34% better than 8%
0.77 better than 68%
79.4 better than 43%
1.06 better than 64%
48% of 88 duels better than 30%
24% of 25 situations better than 17%
Inferno8
38% -
0.77 -
80.7 -
1.07-
45% of 20 duels -
25% of 4 situations -
Nuke8
38% -
0.86 -
85.1 -
1.26-
68% of 28 duels -
67% of 3 situations -
Cache3
0% -
0.81 -
75.0 -
1.09-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DGCanni plays

Across 186 matches DGCanni averages K/R 0.78 and ADR 82.1; the rating across the 166 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Averages 17.5 kills per match with 57% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 79 of 166 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 119 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. DGCanni loses the most ELO on Mirage (−60 ELO, win rate 46%). Things go best on Ancient (+81 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −31 ELO. Improved over the last three months: K/R +0.08, Rating +0.05, ADR +8.9. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −121. Last 30 days: 30 matches, win rate 57%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.