DG-Clipper

Spain
168 matches tracked 49 matches in 30 days
Last updated:

How does DG-Clipper play?

Rating 0.91 (from 124 matches) K/R 0.66 ADR 75.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.5
Knife kills 5 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 10%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 11x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −4.8, Win rate −6 pp, ELO −81

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
34 matches · 35% win rate
On Mirage −58 ELO
48 matches · 44% win rate
Between 18:00 and 24:00 −101 ELO, win rate 40%
On Wednesdays −43 ELO, win rate 38%

DG-Clipper loses the most ELO in match 3 of the day: −79 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Highest rating in a match: 1.86 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 27%
0.66 better than 18%
76.7 better than 34%
0.87 better than 9%
39% of 137 duels better than 5%
35% of 17 situations better than 41%
Dust 241
49% better than 44%
0.66 better than 20%
72.9 better than 17%
0.90 better than 15%
39% of 127 duels better than 6%
38% of 16 situations better than 46%
Ancient21
43% better than 30%
0.58 better than 1%
68.4 better than 4%
0.78 better than 1%
40% of 60 duels better than 5%
57% of 7 situations better than 90%
Inferno19
58% better than 70%
0.76 better than 72%
86.5 better than 83%
1.14 better than 87%
56% of 72 duels better than 75%
40% of 10 situations better than 56%
Cache15
53% -
0.65 -
72.2 -
0.92-
42% of 55 duels -
30% of 10 situations -
Anubis12
33% -
0.72 -
80.6 -
0.94-
54% of 39 duels -
25% of 4 situations -
Nuke12
33% -
0.62 -
68.7 -
0.87-
43% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DG-Clipper plays

Across 168 matches DG-Clipper averages K/R 0.66 and ADR 75.3; the rating across the 124 rated matches is 0.91. Biggest strength: Utility damage per round at 5.1, better than 75% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 14.6 kills per match with 44% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 36 of 124 matches the rating was 1.10 or higher (29%), in 60 it was below 0.90. In 117 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. DG-Clipper loses the most ELO in match 3 of the day (−79 ELO, win rate 35%). Things go best from match 5 of the day (−26 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −26 ELO. Improved over the last three months: Rating +0.07, Headshots +7 pp. Got weaker: K/R −0.07, ADR −4.8, Win rate −6 pp, ELO −81. Last 30 days: 49 matches, win rate 49%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.