DEjman_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (52%).
Clutch
Average46% of 1v1s won and so slightly above the average (42%).
Weapons and aim
Average1.25 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 16.6% of rounds and so well above the average (13.5%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.22 (at the start 1.21). Well above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 96.6. Last 3 months: 93.1 (at the start 91.8). Well above the average (80.9).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 52% (at the start 47%). Just below the average (53%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 57% (at the start 53%). Clearly above the average (53%).
Best month: September 2026 with 3,199. Last 3 months: 3,105 (at the start 2,845).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 51%.
Patterns
From the last 432 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DEjman_ loses the most ELO on Cache: −204 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Nuke
- Most kills in a match: 64 · Dust 2
- Highest rating in a match: 2.82 · Mirage
Maps in detail
from the last 432 matchesCompared with players on the same level who have at least 15 matches on the map.
How DEjman_ plays
Across 432 matches DEjman_ averages K/R 0.87, ADR 92.9 and a rating of 1.22. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 47 matches. In 256 of 432 matches the rating was 1.10 or higher (59%), in 86 it was below 0.90. In 358 matches with detailed stats: 85 4Ks and 18 aces. Best month by rating: August 2026 at 1.24. DEjman_ loses the most ELO on Cache (−204 ELO, win rate 33%). Things go best on Mirage (+130 ELO, win rate 58%). Match no. 4 of the day goes best: 70% win rate, +17 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +260. Unchanged in recent months: K/R at 0.88, Rating at 1.22, ADR at 93.1. Last 30 days: 112 matches, win rate 56%, net ELO −250.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.