DE_DNEPR
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (3.8%).
Utility and deaths
Average4.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.65. Last 3 months unchanged at 0.64. Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91. Last 3 months: 0.90 (at the start 0.88). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 74.7. Last 3 months: 71.5 (at the start 73.0). Clearly below the average (78.5).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 45% (at the start 46%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 47%. Last 3 months: 46% (at the start 41%). Right on the average (46%).
Best month: July 2026 with 2,016. Last 3 months: 1,746 (at the start 2,016).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 30%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DE_DNEPR loses the most ELO on Ancient: −78 ELO, 24% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 40 · Anubis
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How DE_DNEPR plays
Across 140 matches DE_DNEPR averages K/R 0.64, ADR 71.9 and a rating of 0.90. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 8 players. Averages 14.1 kills per match with 45% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 35 of 140 matches the rating was 1.10 or higher (25%), in 72 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. DE_DNEPR loses the most ELO on Ancient (−78 ELO, win rate 24%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −270. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 71.5, Headshots at 45%. Last 30 days: 47 matches, win rate 49%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.