DE_DNEPR

Ukraine
140 matches tracked 47 matches in 30 days
Last updated:

How does DE_DNEPR play?

Rating 0.90 K/R 0.64 ADR 71.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.5
Knife kills 3 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.8%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 14%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 9%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 14x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 71.5, Headshots at 45%
▼ Got worse
ELO −270

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months unchanged at 0.64. Clearly below the average (0.71).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
25 matches · 24% win rate
On Dust 2 −34 ELO
30 matches · 57% win rate
Between 18:00 and 24:00 +2 ELO, win rate 35%

DE_DNEPR loses the most ELO on Ancient: −78 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
38% better than 12%
0.60 better than 4%
67.1 better than 3%
0.86 better than 8%
40% of 160 duels better than 7%
32% of 25 situations better than 33%
Dust 230
57% better than 75%
0.72 right on the average
78.6 better than 44%
1.01 right on the average
50% of 111 duels right on the average
17% of 12 situations better than 8%
Ancient25
24% better than 1%
0.54 better than 1%
65.8 better than 2%
0.74 better than 1%
47% of 102 duels better than 30%
46% of 13 situations better than 71%
Anubis17
47% better than 39%
0.70 better than 38%
77.0 better than 37%
0.93 better than 23%
43% of 86 duels better than 15%
38% of 13 situations better than 46%
Inferno15
73% better than 96%
0.66 better than 26%
72.9 better than 21%
0.99 better than 48%
55% of 55 duels better than 74%
56% of 9 situations better than 87%
Nuke9
33% -
0.60 -
74.3 -
0.82-
42% of 36 duels -
29% of 7 situations -
Cache3
67% -
0.84 -
83.0 -
1.15-
41% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DE_DNEPR plays

Across 140 matches DE_DNEPR averages K/R 0.64, ADR 71.9 and a rating of 0.90. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 8 players. Averages 14.1 kills per match with 45% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 35 of 140 matches the rating was 1.10 or higher (25%), in 72 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. DE_DNEPR loses the most ELO on Ancient (−78 ELO, win rate 24%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −270. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 71.5, Headshots at 45%. Last 30 days: 47 matches, win rate 49%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.