DERBOO

Turkey
95 matches tracked 54 matches in 30 days
Last updated:

How does DERBOO play?

Rating 1.02 K/R 0.75 ADR 83.0 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.6
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 22x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether DERBOO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
20 matches · 50% win rate
In match 1 of the day −2 ELO
23 matches · 48% win rate

DERBOO loses the most ELO on Anubis: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 7 wins in a row · Vertigo
  3. Highest rating in a match: 1.88 · Vertigo

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
57% better than 67%
0.70 better than 29%
79.4 better than 40%
0.94 better than 17%
45% of 155 duels better than 16%
36% of 14 situations better than 45%
Anubis20
50% better than 42%
0.77 better than 64%
84.8 better than 70%
1.04 right on the average
55% of 80 duels better than 69%
17% of 6 situations better than 8%
Vertigo12
67% -
0.88 -
91.6 -
1.18-
52% of 58 duels -
29% of 7 situations -
Mirage11
64% -
0.81 -
88.5 -
1.13-
54% of 41 duels -
60% of 5 situations -
Cache8
50% -
0.67 -
78.4 -
0.93-
41% of 41 duels -
33% of 3 situations -
Inferno8
63% -
0.78 -
82.0 -
1.10-
58% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DERBOO plays

Across 95 matches DERBOO averages K/R 0.75, ADR 83.0 and a rating of 1.02. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 36% headshots. The strongest map is Vertigo with a 67% win rate in 12 matches. In 37 of 95 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 95 matches with detailed stats: 22 4Ks and 2 aces. DERBOO loses the most ELO on Anubis (−2 ELO, win rate 50%). Things go best on Dust 2 (+43 ELO, win rate 57%). Last 30 days: 54 matches, win rate 59%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.